Kyojuro Rengoku/Strategy
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Ratings
| Kyojuro Rengoku | |||||
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Overview
With his impressive damaging capability due to multiple buffs to his ATK and ![]()
, Rengoku doubles as a unit who can inflict ![]()
and offer pseudo-Phalanx. However, ![]()
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.- His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
to activate though. ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
also increases his damage cap.- Is a strong contender for Enmity-oriented party due to
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
refreshing every turn when he's below 25% HP thanks to Undying FlameGain
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite every 4 turns or at end of every turn when below 25% HP.
10% boost to damage cap with ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.. - Can
DelayReduce a foe's charge diamonds by 1
a foe with Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
Inflict DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%. while dealing high damage. - Able to protect all allies from incoming damage with
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! from Fourth Form: Blooming Flame Undulation300% Fire damage to all foes.
All allies gain 70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. for 1 turn. First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . deals high damage in conjunction of 1-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. The skill refreshes its cooldown after dealing Charge Attack.- Starts the battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, which can keep him alive for longer.
Weaknesses
Fourth Form: Blooming Flame Undulation300% Fire damage to all foes.
All allies gain 70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. is on a long 7-turn cooldown, leaving gaps in party's defense.
How to Play
Synergy
Characters
Athena can complement Rengoku's
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! with her Shield of the Gods: AigisAll allies gain
40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut., Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings DelayReduce a foe's charge diamonds by 1
in form of her Glare of GlafkosInflict
DA DownDouble attack rate is lowered
Base Accuracy: 85%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds, and DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
Scathacha (Valentine) is able to solve Rengoku limited
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
with her Follow Your Heart
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite to each ally worth 25% of their HP (Max: 5000)
(Consumes 25% of each ally's max HP). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via ShieldNext ATK received will be ineffective for a fixed amount
.
Weapons
Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
from First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ., which resets its cooldown after every charge attack.
Summons
Prometheus and
Peridot Carbuncle (3★) can also complement Rengoku's
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! to nullify incoming Wind damage completly.
Extended Mastery Perks
| Kyojuro Rengoku | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Enmity
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Stamina
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Skill Damage
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Skill Damage Cap
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Boost to multiattack rate when Rengoku has . |
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| ★★★ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
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Gamewith's recommended EMP build for Kyojuro Rengoku.
Priorities[edit]
Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gainafter every Charge Attacks.
Resources
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