Kyojuro Rengoku/Strategy

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Ratings

Kyojuro Rengoku 9.3This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Support
  • Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    grant him huge ATK boosts and DMG cap up.
  • All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from first skill; skill cooldown resets after charge attack.
  • Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
  • ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    recovery speed hinders his charge attack frequency in non-Enmity setups.
  • Has 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , effectively a Phalanx but at longer cooldown.
  • DelayReduce a foe's charge diamonds by 1
    is on 6-turn cooldown.

Overview

With his impressive damaging capability due to multiple buffs to his ATK and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Rengoku doubles as a unit who can inflict DelayReduce a foe's charge diamonds by 1
and offer pseudo-Phalanx. However, ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.

Strengths

  •  Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
    Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.
  • His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    to activate though.
  • ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    also increases his damage cap.
  • Is a strong contender for Enmity-oriented party due to ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    refreshing every turn when he's below 25% HP thanks to  Undying FlameGain ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    Duration: Indefinite
    every 4 turns or at end of every turn when below 25% HP.
    10% boost to damage cap with ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
    .
  • Can DelayReduce a foe's charge diamonds by 1
    a foe with  Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
    Inflict DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
    while dealing high damage.
  • Able to protect all allies from incoming damage with 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    from  Fourth Form: Blooming Flame Undulation300% Fire damage to all foes.
    All allies gain 70% DMG CutTaking 70% less DMG
    Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    for 1 turn.
  •  First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    deals high damage in conjunction of 1-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    . The skill refreshes its cooldown after dealing Charge Attack.
  • Starts the battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    , which can keep him alive for longer.

Weaknesses

How to Play

Synergy

Characters

  • Athena can complement Rengoku's 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    with her  Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    , reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings DelayReduce a foe's charge diamonds by 1
    in form of her  Glare of GlafkosInflict DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    , and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on all foes.
    , making them a great pair for parties in need of multiple sources of delay and damage cuts.
  • Scathacha (Valentine) is able to solve Rengoku limited ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    with her  Follow Your HeartShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    to each ally worth 25% of their HP (Max: 5000)
    (Consumes 25% of each ally's max HP)
    . Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via ShieldNext ATK received will be ineffective for a fixed amount
    .

Weapons

  • Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from  First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    , which resets its cooldown after every charge attack.

Summons

Extended Mastery Perks

Kyojuro Rengoku Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to multiattack rate when Rengoku has Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.
★★★ ★★★ ☆☆☆ ★★★ ☆☆☆
Last update:

Gamewith's recommended EMP build for Kyojuro Rengoku.

Priorities[edit]

Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
after every Charge Attacks.

Resources

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