Golden Knight/Strategy
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Ratings
| Golden Knight | |||||
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Overview
Golden Knight is a versatile character with a lot of utility built into her kit. Unlike other Facsimile users, she can copy her own skills which alleviates the problems of having to build a team around her copycat skill. She will be charge attacking often, which also serves to cut her skill cooldowns, allowing her to dispel and delay more. Her buffs are undispellable and can also be extended, making her a strong, consistent attacker.
Strengths
- Builds charge bar easily with
Helio DrainInflict
Delay (Special)Reduce a foe's charge diamonds by 1
Base Accuracy: 150%Ignores foe's Delay immunity on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
Strength: 25%Unaffected by charge bar gain effects. and Golden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed.. Starless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns. gives a 1-turn cut to her skill cooldowns, allowing you to use them more often.- Able to activate her charge attack twice with
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.), cutting her skill cooldowns by another turn.
- Buffs cannot be dispelled thanks to
Golden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed..- Can also extend buff durations by one turn with
Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.). - And extended for yet another turn if copying it with
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.).
- Can also extend buff durations by one turn with
- Incredible utility in a succinct skillset:
- Can Dispel with
Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.). - Can Delay with
Helio DrainInflict
Delay (Special)Reduce a foe's charge diamonds by 1
Base Accuracy: 150%Ignores foe's Delay immunity on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
Strength: 25%Unaffected by charge bar gain effects.. - Using
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) to copy the above skills lets you dispel or delay twice in the same turn.
- Can Dispel with
- She can copy skills using
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.), allowing for many possibilities and uses.- She can copy her own skills too, which means that you do not have to build a team around her to accommodate for her copying.
- Copying a red skill gives her
20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
- Passive healing with
Golden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed..
Weaknesses
- Relies on party support to activate
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.). Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) suffers from the same limitations as other Facsimile skills:- Many strong skills cannot be copied.
- Some skills are built around that character's passive abilities, which Golden Knight would lack.
- Skills that specifically target another character will simply target the same character again.
- Teamwide buffs and debuff-inflicting skills are often not worth copying again in the same turn.
- In Full Auto, she uses
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) first, so you must account for that.
How to Play
Golden Knight is fairly straightforward to use, but also depends on the rest of the team and the enemy to determine how best to utilize her skills.
- Use
Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.) whenever you want to dispel an enemy's buff or extend her own buffs. - Use
Helio DrainInflict
Delay (Special)Reduce a foe's charge diamonds by 1
Base Accuracy: 150%Ignores foe's Delay immunity on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25%
Strength: 25%Unaffected by charge bar gain effects. whenever you want to delay a foe. - Use
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) after one of the above skills to double up on its effects, or after an ally's skill to copy it.- If you are looking for a particular buff, be mindful of the color of the skill you are copying.
- Whenever she is ready to use
Starless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns., make sure her skills are on cooldown to make the most of the 1-turn cooldown cut.- Make sure she has 15 buffs if you want her to charge attack twice using
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.).
- Make sure she has 15 buffs if you want her to charge attack twice using
Synergy
Main Character
Spartan's
Phalanx IIIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . can be copied with Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.), but be sure to use Phalanx IIIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . at the end of your turn and then Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) at the beginning of the next turn. Sage's
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). can be copied for extra healing.
Chrysaor's
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. can be copied for some easier Arcarum runs if you do not have Threo. (It will only deal 5-hits.)
- Copy
Bounty Hunter IIIInflict 3 stacks of
BountyItem drop rate is boosted
on a foe. for extra BountyItem drop rate is boosted
.
Characters
Mahira provides many useful buffs with great uptime that also help to activate
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.). Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns counts as five buffs alone, plus Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
and two buffs from Feather the NestAll allies gain
25% ATK UpATK is boosted
Strength: 25%Duration: 3 turns and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.. Caim can increase Golden Knight's strength and defense from the backline using
The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap.. If you are using frontline Caim, he provides many buffs with
End of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Skill changes to Beginning of Joker upon casting.) to activate Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.). He can also copy Golden Knight's skills using Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Skill changes to Beginning of Joker upon casting.) for extra utility. Zeta and Vaseraga (Halloween)'s
Magic HorizonsGain
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. can be copied to give Golden Knight Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. This is one of the strongest buffs Golden Knight can get. Like Golden Knight, Zeta and Vaseraga are also immune from having their buffs dispelled thanks to Festive ContractorsGuaranteed double attacks.
Zeta and Vaseraga's buffs can't be removed.. Leona (Grand)'s
Moonlit Crescent BladeGain
CrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
Duration: 5 turns. can be copied to give Golden Knight CrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
Duration: 5 turns. Siegfried's
ManiganceSacrifice 50% of caster's current HP to gain
JammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
At level 100:
No longer gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. can be copied to give Golden Knight ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 5 turns, which counts as six buffs including the Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. Monika (Valentine) also benefits from having many buffs to activate her
Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
Skills gain additional effects when Monika has 12 or more buffs.. Monika's Wind of Love's SparkAll allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(When Monika has 12 or more buffs:
All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time).png.webp)
Strength: 80%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite.) is also excellent for enabling Golden Knight to use Starless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns. more frequently. Eugen (Grand)'s
AutoignitionGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and AutoignitionCharge bar will be boosted to 100% at the end of the turn
Duration: 2 turns.
Remove 1 debuff from Eugen. can be copied to give Golden Knight Instant Charge and two turns of AutoignitionCharge bar will be boosted to 100% at the end of the turn
Duration: 2 turns. Golden Knight benefits from this even more if Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.) is activated at the same time. Eahta is a great charge bar battery that will help Golden Knight charge attack more often.
Lobelia can reduce her skill cooldowns further using
Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5 Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000% and provides a permanent buff with Renegade FirebrandAll Earth allies gain
Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
Strength: 10% ATK Up / 10% Skill accuracyMultiplier: UniqueDuration: Indefinite.
(Consumes 10 Magic CrestMagic is amplified (Can't be removed)
.). From the backline, he also provides a buff with The Tower ReversedWhen Sub Ally: Earth allies gain
6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill (Max: 5).. Threo's
Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000. can be copied for an easier time slime blasting and for Arcarum. Vaseraga (Earth)'s
Welcome to DeathAll allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. can be copied for an additional teamwide Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. Alexiel (Summer) provides a permanent buff with
Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5).
Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
Duration: Indefinite.. Arulumaya,
Cagliostro,
De La Fille (Earth),
Diantha,
Eustace (Halloween),
Jessica (Yukata),
Magisa (Holiday),
Medusa,
Medusa (Valentine),
Rosetta (Summer),
Yaia, and
Yggdrasil all provide multiple buffs that can help Golden Knight activate
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.).- Copying Crest-generating skills such as
Cagliostro's
PhantasmagoriaAll allies gain
Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsSpecial buff and Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 75:
Effect enhanced.
At level 100:
All allies also gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns., Magisa (Holiday)'s
SerenadeAll Earth allies gain
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite, 70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns., and Medusa's
Mighty EyeEarth allies gain
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 5 turns and 20% Water CutWater DMG is cut 20%
Duration: 5 turnsWater Damage Cut.. can help Crest teams ramp up faster. Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
is also a permanent buff that counts towards Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.). - Copying healing skills such as
Aqours First-Years's
It's the Future, Zura!Restore 30% of all allies' HP (Healing cap: 1500).
At level 75:
Effect enhanced., Cagliostro's
ReinforceRestore 25% of all allies' HP (Healing cap: 2000) and remove 1 debuff.,
Rosetta (Summer)'s
CelebrationRestore 20% of all allies' HP (Healing cap: 2000) and remove 1 debuff., and
Yggdrasil's
Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
All allies gain RefreshHP is restored on every turn
Strength: Up to 400 HPDuration: 3 turns. can help sustain the team.
Weapons
Binds of The Hanged Man restores 12% HP to Earth allies with 12 or more buffs at end of a turn. As a mainhand, it also increases the MC's charge attack specs when they have 12 or more buffs. These effects synergize with
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.), since you will probably be buffing your whole party.
Summons
Freyr provides many buffs to activate
Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.), but can only be summoned once. Dogu since
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
is a permanent status effect that counts towards Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.), in addition to his other buff. Mammoth brings three buffs, but only for one turn.
Gilgamesh provides two useful buffs.
Yggdrasil (Summer) applies three buffs.
Cybele brings two buffs and can also offer a 1-turn cut to skill cooldowns.
Bahamut is always useful to have and brings three buffs.
Rose Queen can apply four buffs to the party.
Satyr (Summon) brings two permanent buffs.
Yggdrasil Omega: Main/Support summon can apply three/four buffs to the party.
Mukku,
Nobiyo,
Super Cute Genius Alchemist, and
The Eternal Defenders are some weaker event summons that grant multiple useful buffs.
Extended Mastery Perks
| Golden Knight | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Earth ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Critical Hit
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Critical Hit
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Double Attack Rate
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Triple Attack Rate
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| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-09-23 | ||||||||||||||||||||||||||||||||||
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