Anre/Strategy

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Ratings

Anre ?This character's rating from GameWith out of 10 10This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 N/AThis character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

Overview

Anre, the most defensive of the Eternals, still offers the defensive capabilities he always has. After the first step of his 6★ uncap, he gains greater team utility and provides some sustain in the form of DrainDamage dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
. His Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000
also becomes teamwide, allowing him to mitigate some incoming damage for his team each time he uses his charge attack.

Strengths

Weaknesses

  • As one of the specialist Eternals, he is not useful in content where his expertise is unnecessary.
  • While  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    provides double-Phalanx with its 100% DMG CutTaking 100% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Fire Damage Cut.
    , its effectiveness drastically lowers againt foes with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    , leaving party with huge defense gap against non-Fire damage.
  • Can be substituted with the Europa + Lily combination who provide more consistent damage reduction, healing, debuff removal, and better damage output than Anre.

How to Play

  •  Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
    Inflict Mode Bar CutCut to foe's mode bar
    .
    At level 55:
    Damage increased to 1100%
    At level 85:
    Damage cap increased to ~1,430,000.
    can be used to reduce a foe's mode bar and deal some damage.
  •  Fleeting SparkGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Counters on Dodge (3 times)Dodge and counter one-ally attacks
    Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 95:
    Also gain Fleeting SparkATK is boosted by Fleeting Spark
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    .
    provides Anre with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Counters on DodgeDodge and counter one-ally attacks
    Strength: 3Counter attacks grant 5% charge bar per hit.
    , which allow him to focus enemy attacks on himself rather than the rest of the party. After his 5★ uncap, he gains the Fleeting SparkATK is boosted by Fleeting Spark
    buff, which provides Anre with a 280% assassin-type attack modifier that lasts through the entire turn, meaning it affects his attacks and the counterattacks he gains through the use of this skill.
  •  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    grants a 100% damage cut against all-elemental and fire damage. It's a powerful skill on its own, provided that the damage incoming is fire or doesn't ignore all elemental damage cuts.
  •  One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
    Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage
    , 50% Fire DMG LoweredFire DMG is lowered
    Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Water DMG LoweredWater DMG is lowered
    Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
    Reduces Water damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Earth DMG LoweredEarth DMG is lowered
    Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
    Reduces Earth damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Wind DMG LoweredWind DMG is lowered
    Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    , 50% Light DMG LoweredLight DMG is lowered
    Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    , and 50% Dark DMG LoweredDark DMG is lowered
    Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (Can't recast.)
    provides heavy damage mitigation to the entire party by reducing incoming elemental damage by 50% and causing allies to absorb a portion of their received damage thanks to Rift's BenedictionAbsorbs some DMG to recover HP
    .
  •  Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    At level 90:
    Also starts battle with Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    Duration: Indefinite
    .
    increases Anre's personal survivability by granting him Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    and Enlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
    .
  •  Rakshasan SpearAmplifySeraphic modifier damage against Fire foes by 20%. is a relatively outdated passive since it does not stack with the Seraphic Weapons.

Synergy

Characters

  • Lucio (Summer): Though Fleeting SparkATK is boosted by Fleeting Spark
    greatly amplifies Anre's offensive capabilities, he possesses no innate multiattack rate buffs to take advantage of it. Lucio's  Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 90%Duration: 2 turns
    , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 70% Fire CutFire DMG is cut 70%
    Duration: 2 turnsFire Damage Cut.
    , and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 2 turns
    .
    provides an ally with Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 90%
    for two turns, which allow Anre to capitalize on his single turn burst damage.
  • Europa: The Fire SwitchElemental DMG from foes turns into fire DMG
    granted by  Tyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite
    .
    (Effect ends upon taking damage 2 times.)
    combos nicely with  Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Fire CutFire DMG is cut 100%
    Duration: 1 turn Fire Damage Cut.
    .
    to reduce incoming elemental damage to 0, effectively bypassing DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    .

Extended Mastery Perks

Anre Stars: 8 EMP: 36
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireDmgDown.pngFire Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithWaterAtk.pngWater ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to skill-sealing debuff resistance.
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2017-09-05

Gamewith's recommended EMP build for Anre.

Priorities[edit]

Prioritise Stamina first, followed by Water ATK and DA. DEF and HP are options to help maintain his Stamina, while CA DMG and ATK (Overdrive) are options to boost his damage.

Resources

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