Each ghast has a stench trait that can poison someone if they start their turn within 5 feet of the ghast and fail their saving throw. What happens if a creature starts their turn with multiple ghasts within 5 feet? Does the character make one saving throw or multiple? I know magical effects don't overlap but I don't see that the stench trait is considered magical.
The stench trait also says you are immune for 24 hours if you pass a saving throw. Does passing the save for one give immunity to all or just the ghast stench you saved against?