Vajra/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Vajra | |||||
| |||||
Overview
Vajra is a powerful team buffer so long she can continuously charge attack to build up
Can't be removed. The party buffs are significant once fully stacked up and cannot be removed by enemy dispels. She also offers high damage (and potentially charge bar generation) via
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turnsCan't be removed and
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain
Duration: 2 turns
100% Charge Bar:
4 turns.
Consumes 100% of charge bar to extend buff durations to 4 turns. and a powerful debuff in
Base Accuracy: 80%Duration: 60 seconds.
How to Play
Inflict
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds.
At level 100:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds and
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds. then
Base Accuracy: 80%Duration: 60 seconds and
Base Accuracy: 100% on a foe. should be used early in fights where enemy Charge Attacks are a concern, but towards the end of a turn as the 60-second duration on
Base Accuracy: 80%Duration: 60 seconds is short and will likely run out before the cooldown is up.
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turnsCan't be removed and
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain
Duration: 2 turns
100% Charge Bar:
4 turns.
Consumes 100% of charge bar to extend buff durations to 4 turns. should be used when you have multiattack buffs to maximize both damage and charge bar generation; if Vajra only single attacks then she will lose charge bar, but if used when multiattack buffs are up it can generate an extra 74% charge bar for her, before the 30% cost and any buffs that increase charge bar gain.
Can't be removed is arguably the strongest part of Vajra's skillset, as the buffs are reasonably strong, cannot be dispelled, and do not require using any additional skills, making them effective for racing. Without sources of additional charge bar or multiattack, however, Vajra may fail to generate enough charge bar to renew
Can't be removed, which will result in the stacks having to be built back up from the beginning, so it is important to use her with characters or classes that can provide this. It may also be beneficial to place her in the last slot so she gains maximum benefit from other character's charge attacks, but this depends on your team.
Synergy
Unlike other characters with 200% Charge Bar such as Eahta or Kengo with Unsigned Kaneshige, Vajra does not have any inherent multiattack boosts or increased charge bar gain to take advantage of her increased maximum charge bar, or her
and
Can't be removed buffs on charge attack. She is best paired with characters or abilities that can provide her with multiattack buffs, such as:
- Grea (Summer) for the Blazing DuoGrant
LinkageGains Grea's skill and support skill effects (Can't be removed)
Duration: 5 turns to caster and an ally.
(Can't grantLinkageGains Grea's skill and support skill effects (Can't be removed)
Duration: 5 turns to more than 1 other ally at a time.) and DragonheartGainDracostrikeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% TA Up /
60% / 20% Critical Up60% chance of dealing 20% more damage.Duration: 2 turns.
(Consumes 30% of charge bar. Grants the same effect to an ally withLinkageGains Grea's skill and support skill effects (Can't be removed)
.) combo. - Pholia for RecognitionGrant another Water ally
Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns.. - Diantha (Summer) for
Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
Special buff and100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn . - Feower for his multiattack buffs on charge attack and the ability to extend
Double StrikeAttacks twice each turn
. Four-Sky Blade Aqua can also work. - Yuel (Water) and Sandalphon (Summer) both have decent multiattack buffs and also share Katana proficiency, making Ultima Katana with Strife key a strong option if you are also using Kengo.
- If you do not have any characters with these types of buffs, then Superstar or Elysian can cover that need reasonably well.
- Aqours Second-Years are freely available and can be used, but their multiattack buff is fairly weak.
Additionally, sources of
or
are helpful to use her charge attack as much as possible and stack up
Can't be removed faster.
- Kengo with Unsigned Kaneshige and the Devilry Emblem is very commonly used with her as it provides both of these things.
- Bonito as a main or support summon is also very powerful as it will instantly fill her charge bar to 200% once, with the same effect for Kengo.
- Altair for Battleplan: Crescent MoonAll allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.. - Grea (Summer) and Diantha (Summer) also provide increases to charge bar.
Extended Mastery Perks
| Vajra | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
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Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Water ATK Up
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ||||||||||||||||||||||||||||||
Charge Attack Damage
|
Charge Attack Damage Cap
|
Boost to Charge Bar
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Debuff Success Rate Up
|
Boost to multiattack rate while Garjana is summoned. | ||||||||||||||||||||||||||||||
| ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-17 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP builds for Vajra.
Priorities[edit]
First, prioritize Debuff Success to help her land petrify, and then put points into Critical Hit, Water ATK, C.A. Damage, and Triple Attack. After that, put a point into Charge Bar to help build stacks of Loyalty EternalATK is boostedCan't be removed faster. To further increase her power, put points into C.A. DMG, C.A. DMG Cap, and Double Attack. Her Extended Mastery Support Skill only offers ~10-15% DA and ~3% TA at 3 stars, and given that Hound of the HuntGain Double StrikeAttacks twice each turn
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turnsCan't be removed and Summon GarjanaCome on, Garjana! Let's show them! (Can't be removed)
Duration: 2 turns
Lvl 95 and 100% Charge Bar:
4 turns.
(Consumes 30% of charge bar.)
At level 95:
No longer consumes 30% charge bar.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
100% Charge Bar:
4 turns.
Consumes 100% of charge bar to extend buff durations to 4 turns. is on a 9 turn cooldown with a 2 turn uptime, you won't benefit from this mastery often. Therefore, it shouldn't be taken.
| Vajra | Stars: 11 | EMP: 66 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Water ATK Up
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
Charge Attack Damage
|
Charge Attack Damage Cap
|
Boost to Charge Bar
|
Debuff Success Rate Up
|
Boost to multiattack rate while Garjana is summoned. | ||||||||||||||||||||||||||||||
| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-17 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP builds for Vajra.
Priorities[edit]
Prioritize C.A. DMG, C.A. DMG Cap, and Water ATK. After that, if you're using a setup with Kengo and a 4★ Bonito, consider putting 3 points into Critical Hit and a final point in Water ATK. For Mechanic setups with Vajra in the 4th slot and Charlotta in the back line to quickly build 200% charge, put 3 points in Charge Bar.Resources
- Reddit Character Discussion (2018-06-19) (post-May 2018 Rebalance)
- Reddit Character Discussion (2020-04-07)
- Reddit Character Discussion (2021-02-22) (post-5★ Uncap)