Tanya (SSR)/Strategy

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Ratings

Tanya (SSR) 9.3This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

Overview

Tanya's role consist of dealing damage every turn as well as debuffing foes the longer the fight goes on.

Strengths

Weaknesses

How to Play

  • Tanya should try to Charge attack often in order to refill Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    stacks so that Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
    is on a high uptime.
  • Tanya's  Toxic Nails6-hit 100% Dark damage to random foes (Damage cap: ~100,000 per hit).
    Inflict Poisoned (20000)HP is lowered on every turn
    Strength: 20,000Duration: 180 seconds
    on all foes.
    is simple: use this ability immediately so that you may take advantage of PoisonedHP is lowered on every turn
    early on. There is little risk in doing so.
  •  Nimble Throw400% Dark damage to a foe (Damage cap: ~500,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
    Gain Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
    Duration: Indefinite
    , reactivating Nimble Throw at end of every turn by consuming Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    Duration: Indefinite
    while Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
    Duration: Indefinite
    is in effect.
    is her best ability and should be used right away in order to start inflicting and stacking 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    .
  •  Shadow ArtsGain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 2 turns
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 2 turns
    and Hostility UpMore likely to be attacked
    Duration: 2 turns
    .
    is best used while the opponent has at least 1-2 Charge Diamonds not filled in order to maximize the possibility of inflicting DelayReduce a foe's charge diamonds by 1
    through  Locks Silver As MoonlightStarts battle with Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    Duration: Indefinite
    (Max: 4). 20% boost to dodge rate.
    (Upon dodging: 6-hit, 100% Dark damage to random foes [Damage cap: ~100,000 per hit]. Inflict DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on all foes.)
    as well as minimizing wasted delay triggers.

Synergy

Characters

  • Rei's MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    can be applied to her to increase her damage output, but most notably, the Hostility UpMore likely to be attacked
    and Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    . The Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    also helps her in increasing her charge bar and dealing charge attacks to keep up with her Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    stacks.
  • Vikala can provide Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    , which is effectively Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    as well as Charge Bar Gain UpCharge bar gain is boosted
    , buffs that benefit her greatly. She can also offset the dodge-tanking responsibilities of Vikala by casting  Shadow ArtsGain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 2 turns
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 2 turns
    and Hostility UpMore likely to be attacked
    Duration: 2 turns
    .
    whenever UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    is inactive.

Weapons

  • Hollowsky Blade allows her to land her debuffs more consistently and the Supplemental DMGDMG dealt is supplemented
    effect synergizes very well with her  Locks Silver As MoonlightStarts battle with Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    Duration: Indefinite
    (Max: 4). 20% boost to dodge rate.
    (Upon dodging: 6-hit, 100% Dark damage to random foes [Damage cap: ~100,000 per hit]. Inflict DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on all foes.)
    's skill damage as well as her  Toxic Nails6-hit 100% Dark damage to random foes (Damage cap: ~100,000 per hit).
    Inflict Poisoned (20000)HP is lowered on every turn
    Strength: 20,000Duration: 180 seconds
    on all foes.
    .

Extended Mastery Perks

Tanya (SSR) Stars: 10 EMP: 55
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Multiplier: NormalDuration: Indefinite
upon dodging.
★★★ ★☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2019-04-19

Gamewith's recommended EMP build for Tanya (SSR).

Priorities[edit]

She's an attacker focused on skill usage so maxing Skill DMG Cap Up has the highest priority. Debuff Success rate and Critical should be your next picks. After that, considering putting 1 point in Charge Bar to help her with bar generation.

Remaining points can be spend by putting 1-2 stars in DA Up node or by maxing Dodge (while the effect is small, Tanya wants to dodge as much as possible because of her support skill).

Resources

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