Shura/Strategy
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Ratings
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Overview
Shura is a powerful attacker, with moderate utility, and powerful but costly party buff. She can be difficult to handle as most of her kit consumes charge bar. Her extremely lowered charge bar gain means her skills and passive are fighting with each other over a resource in short supply.
Strengths
- Very strong charge attack.
Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
is an undispellable and potentially permanent Guaranteed TA and Bonus Damage buff.- Can buff the whole party ATK and, conditionally, Damage cap with
Battleplan: Canon of BaoBattleplan: Canon of Bao: All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single and20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns.
(Changes to Battleplan: Canon of Shun when charge bar is 120% or above.)
Battleplan: Canon of Shun: All allies gain30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Single,30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns, and30% ATK Up (1 time)ATK is boosted (1 time)
Strength: 30%Multiplier: AssassinDuration: 1 turn .
(Consumes all of charge bar.). Flowering Blade1 to 5-hit, 500% Water damage to all foes (Damage cap: ~700,000).
Inflict10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds per hit.
Consume half of current charge bar.
(Number of hits increased based on charge bar consumed.) lets her contribute greatly toward reaching the ATK Down and DEF Down cap.Book of TriumphsHas a maximum charge bar limit of 200%.
Charge bar fills up 50% slower.
AmplifySeraphic modifier damage against Fire foes by 25%. grants her a permanent 25% Seraphic multiplier, 2% higher than theWand of Charmtide.
Weaknesses
- Can only charge attack when she has
Flourishing ProwessCharge attack activates (Can't be removed)
, which is locked behindCerulean Blossom StanceGain Flourishing ProwessCharge attack activates (Can't be removed)
Duration: Indefinite. 3 turns of initial cooldown (and subsequent 7 turns of cooldown). Battleplan: Canon of BaoBattleplan: Canon of Bao: All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single and20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns.
(Changes to Battleplan: Canon of Shun when charge bar is 120% or above.)
Battleplan: Canon of Shun: All allies gain30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Single,30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns, and30% ATK Up (1 time)ATK is boosted (1 time)
Strength: 30%Multiplier: AssassinDuration: 1 turn .
(Consumes all of charge bar.) use all of her charge bar and require a strong team and grid to display its full potential.- Using it almost always mean losing
Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
on the next turn.
- Using it almost always mean losing
Flowering Blade1 to 5-hit, 500% Water damage to all foes (Damage cap: ~700,000).
Inflict10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds per hit.
Consume half of current charge bar.
(Number of hits increased based on charge bar consumed.) consumes half of her current charge bar, which often makes it a subpar option.Book of TriumphsHas a maximum charge bar limit of 200%.
Charge bar fills up 50% slower.
AmplifySeraphic modifier damage against Fire foes by 25%. reduces by 50% her charge bar gain, which make it difficult to accumulate to use her kit optimally.Lexicon of WarfareWhile Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn is in effect: Guaranteed triple attacks and 50% Bonus Water DMG effect.
(Consumes 30% of charge bar every turn to maintainAquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn effect.) consumes 30% of her charge bar every turn to maintainAquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
, which is more than she can replenish by herself.
How to Play
Synergy
Extended Mastery Perks
| Shura | Stars: 6 | EMP: 21 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Critical Hit
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Skill Damage
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Skill Damage Cap
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Debuff Success Rate Up
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| ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-04-30 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Shura.
Priorities[edit]
Since she makes use of her maximum Charge Attack and is set to fight with Triple Attacks afterwards, as an Attacker, it's recommended to prioritise her Critical nodes (★3×2).
If you use her as both Support as well as a skill-based Attacker, Skill Damage Cap (★3) and Double Attack (★2×2) are good choices. For the remaining points, you may want to wait after her Extended Mastery Support Skill has been unlocked.Resources
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