Satyr/Strategy
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Ratings
| Satyr | |||||
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Overview
Satyr can be a decent debuffer, a potent healer, and a durable tank, but it all depends on
Duration: Indefinite management.
Consuming a
Duration: Indefinite turns her mediocre skills into great ones, and thus her performance highly depends on how quickly she can replenish
Duration: Indefinite through charge attacks.
Strengths
- One of the few characters that can inflict both
ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Base Accuracy: 95%Duration: 180 seconds andDEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Duration: 180 seconds viaEn Tournant300%-350% Fire damage to all foes (Damage cap: ~500,000).
Inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Activates twice.), bypassing most ATK/DEF Down resistance. - Can heal and reduce the duration of debuffs on allies with the low 4-turn cooldown
Innocent HeartRestore 20% of caster's HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Affects all allies.) by consuming 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
, effectively counteracting unremovable debuffs by shortening its duration instead.- The skill also auto-activates whenever a foe uses a special attack, which turns her into a safety net as long as she has at least 1
Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
to consume.
- The skill also auto-activates whenever a foe uses a special attack, which turns her into a safety net as long as she has at least 1
- Consuming 1
Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
while castingEn AvantGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Also gain80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..) can counter the most devastating special attacks from Wind bosses with itsSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
and80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.. The skill resets its cooldown when the foe uses a special attack. - Defensive healer who has high potential of reducing overall damage taken from allies.
Weaknesses
- Plays poorly in Full Auto when
En AvantGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Also gain80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..) is unlocked; it will be cast next turn every time a foe uses a special attack, potentially consumingTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
. - Lack of offensive and multiattack capability to sustain
Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
via charge attacks. En AvantGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Also gain80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..) is somewhat lethal due to the skill only reducing Wind damage taken, which is already an issue against non-elemental foes.- Countersynergizes with enmity-oriented setups, especially with lesser HP pools due to her high healing potential combined with her EMP set.
Primal Pals Unite!Gain these effects in order based on number of Primal main allies upon attacking:
20% reduced Wind damage taken, charge bar fills up 100% faster from damage taken, RevitalizeRecover HP each turn (Healing cap: 500). Gain10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect. has good effects on paper, but maximizing them limits party composition due to the scarce amount of Fire Primal characters.
How to Play
Satyr's skill usage depends her priority as a debuffer, healer, or tank. Her main draw is being a dedicated auto-healer, but there are cases where using an empowered
Inflict
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds and
Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 1
: Activates twice.) or
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1
: Also gain
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..) will be more beneficial to the team. As it is difficult to constantly maintain
Duration: Indefinite stacks, her skills should be used sparingly despite their low cooldowns. Additionally, they should be used whenever
Duration: Indefinite is about to overflow to gain the most value out of her ougi.
En Tournant300%-350% Fire damage to all foes (Damage cap: ~500,000).
Inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Activates twice.): Use withTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite at the start of battle to quickly stack the debuffs. Afterwards, avoid consuming aTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite for this skill as one cast is enough to maintain the debuffs.Innocent HeartRestore 20% of caster's HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Affects all allies.): Use as needed, preferably with aTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite. Note that this skill cannot actually clear debuffs, merely reduce their duration.En AvantGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Also gain80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..): Use only withTwinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite when the boss is about to do a multi-hit/targeted special attack. In cases when the boss only uses all-ally attacks and/or special attacks, this skill should be ignored to maintain stacks forPrima Primal2 Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite to Satyr at battle start (Max: 3).
Once per turn when a foe uses a special attack: Activate Innocent Heart and end cooldown for En Avant. activations.- You can ignore her skill Fate Episode to leave the skill locked if you need her party-wide healing in full auto setups.
Synergy
Weapons
- As Satyr's specialty is healing, she performs best in stamina-centric grids. This means the grid should have
Ixaba for Agni grids or Nilakantha for Colossus grids.
Characters
It may be tempting to stack a team of Primals because of
20% reduced Wind damage taken, charge bar fills up 100% faster from damage taken, RevitalizeRecover HP each turn (Healing cap: 500). Gain
Strength: 10% if HP is full. effect., but the bonuses are not strong enough to warrant building a team around them. It should be thought of as an extra bonus and nothing more. That said, there are Primal allies that have good synergy with Satyr.
Athena: A staple for long and difficult fights. Athena's Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.,Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, andRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. negatesEn AvantGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Also gain80% Wind DMG LoweredWind DMG is lowered
Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts..)'s weakness and guarantees that Satyr will survive any multi-hit elemental damage;Wind SwitchElemental DMG from foes turns into wind DMG
turns it into Wind damage.Shiva: Although his Brahma and RudraAll allies gain Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns. is generally known for burst setups, the same skill also provides a defense boost that increases the effectiveness of Satyr's heals. Both Satyr and Shiva excel in long fights, where Satyr can keep sustaining the team while Shiva ramps up his damage. Also,Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
InflictPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite. combined withEn Tournant300%-350% Fire damage to all foes (Damage cap: ~500,000).
Inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 95%Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Activates twice.) andMiserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. will immediately cap ATK/DEF debuffs from the start of battle.Anila: Charge bar speed up helps Satyr generate Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
Duration: Indefinite allowing for more opportunities to use her skills.Alanaan (Sub): Increases healing cap for Innocent HeartRestore 20% of caster's HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes 1Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Affects all allies.). Combined with Satyr's own EMPs, she can automatically heal the party for 3200 HP in response to boss special attacks, which is a very respectable amount.
Extended Mastery Perks
| Satyr | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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DEF
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HP
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Wind Damage Down
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
|
HP
|
Fire ATK Up
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Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Hostility Up
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Healing
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Healing
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-06-01 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Satyr.
Priorities[edit]
Prioritize two 3★ Healing because her healing skill Innocent HeartRestore 20% of caster's HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes 1 Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
: Affects all allies.) is Satyr's forte. Next, to extend her ATK power, it's recommended to take 3★ Fire ATK and 3★ C.A. DMG.
For her role as a Defender, as well as for other than defending, like using her in a full automatic mode, sustainability is of course important. For that purpose, DEF (up to 2★ each) is a good candidate for consideration.
Save the excess EMP Points until her EMP Support Skill is implemented.