Zooey/Strategy
| Game | Strategy | Lore | Voice | Versus |
Ratings
| Zooey | |||||
![]() |
| ||||
Overview
Zooey is a multi-role character, most notable being an Attacker, a Tank and her singular strong buff to support other allies.
Strengths
- Strong self-buff
DA UpDouble attack rate is boosted
, TA UpTriple attack rate is boosted
, Bonus Effect on DodgeLight DMG to a foe upon dodging
and the multitude of damaging skills fulfills the role of an attacker. - Has
Hostility UpMore likely to be attacked
, Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
, ShieldNext ATK received will be ineffective for a fixed amount
on Charge Attack, Primal PulseBoost to critical hit rate and dodge rate based on number of turns passed., and her unique EMP skill as an effective Tank.
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. grants Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Special buff, a massive, undispellable ATK UpATK is boosted
, DEF UpDEF is boosted
and DrainDamage dealt is partially absorbed to HP
buff to all Light allies, making her a decent buffer.
Weaknesses
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. is on an initial 5-turn lockdown and a lengthier 12-turn cooldown. However, her Peacemaker's Tears1-turn cut to skill standby and cooldown for Last Wish upon being targeted by an ally's buff skill or healing skill. allows the skill to be cast faster when an ally buffs or heals her.
How to Play
Zooey is plain and simple to use: Press her skills as much as you can, while also using buff or healing skills that can affect her to reduce ![]()
All Light allies gain ![]()
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff.'s cooldown.
Convergence2-hit Light damage to random foes (Damage cap: ~110,000 per hit). Gain
100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 3 turns, 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 3 turns, and Hostility UpMore likely to be attacked
Strength: SharpDuration: 3 turns. is usually used in conjunction with her second skill. Although it can be used without it for the increased multi attack rate, the hostility may be detrimental as she no longer has an effective way to dodge, since Primal PulseBoost to critical hit rate and dodge rate based on number of turns passed. provides ~8-10% dodge rate at best.
Ray Strike400%-500% Light damage to a foe (Damage cap: ~630,000).
Gain 40% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 40%Duration: 3 turns and Bonus Effect on DodgeLight DMG to a foe upon dodging
Duration: 3 turns.
(Light damage to a foe upon dodging [Damage cap: ~630,000].) grants her a way to "tank" the opponent through dodging, along with dealing damage both upon use and upon dodging. Use as much as possible. The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. should be used almost always off cooldown, as it is a massive nuke that grants a massive undispellable buff to all light allies. This also gives them sustain thanks to Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Special buff's Drain.
Synergy
- Any form of buffingYellow-bordered skills or healingGreen-bordered skills skills which targets Zooey or all allies are welcome, to speed up
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. cooldown and initial lockdown.
Classes
- Elysian: Has a multitude of buffing skills, especially
ConcludereHarp: All parties gain
40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. and Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%, 30% TA UpTriple attack rate is boosted
Strength: 30%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%, 10% TA UpTriple attack rate is boosted
Strength: 10%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.. - Sage: Another choice for its healing skills. Combined with spear mainhand, MC can buff allies with
Double Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.. - Doctor: Potential class where its skills work well with Zooey, including
Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn ., NutrientsAll allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns., and Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and Counters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally..
Characters
Light Gun characters for Atma Gun compositions: ![]()
![]()
![]()
![]()
![]()
![]()
![]()
Amira:
Bal-SagothAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. and Power WithinAbsorb 15% of a foe's mode bar and 10% of all allies' charge bars.
At level 75:
Foe mode bar absorption increased to 20%.
At level 100:
Foe mode bar absorption increased to 40%.
Allies' charge bars absorption reduced to 5% (Amira gains 20% charge bar for each ally absorbed).
Also gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time).png.webp)
Strength: 50%Duration: Indefinite. will trigger Peacemaker's Tears1-turn cut to skill standby and cooldown for Last Wish upon being targeted by an ally's buff skill or healing skill., allowing her to use
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. much faster. Lucio: Another viable option, as Zooey's
Hostility UpMore likely to be attacked
helps protect Lucio due to his The Morning Star3% boost to Lucio's Bonus Light DMG effect per turn passed (Max: 30%).
3% reduced Dark DEF per turn passed (Max: -30%). while also helping him build up Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
. Lucio can also use Walls of BabylonAll allies gain
Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns, and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns. to help with lowering The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff.'s cooldown and providing some buffs. Lyria (Event): Has 4 skills that can lower Zooey's cooldown, while also being able to reset one of her skill's cooldown from summoning Dark Flame Scion, allowing for an additional buff and extra turn cooldown cut for Zooey.
J.J.: Niche option, as all 3 of his buff skills are on a 3-turn cooldown, effectively giving Zooey a 6-turn cooldown on
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. and a 1-turn downtime on Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Special buff should J.J. use all 3 of his skills. Jeanne d'Arc: Benefits from Zooey's
Hostility UpMore likely to be attacked
, allowing her HP to remain high for The Battle StandardBoost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is., while also supplying
EncouragementAll allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. to lower Zooey's cooldown.
Weapons
Huanglong Katana: Can substantially increase party's Light ATK while also lowering Zooey's
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. cooldownOnly if the skill targets Zooey or all allies. with every use of healing skills.
Summons
Forest Ranger: Grants
Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
to all allies, and works with Zooey's EMP Support Skill.
Extended Mastery Perks
| Zooey | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Light ATK Up
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Skill Damage
|
Skill Damage Cap
|
Dodge Rate Up
|
Hostility Up
|
Increase the boost to dodge rate effect. |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-08-12 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Zooey.












