Zeta and Vaseraga (Halloween)/Strategy
| Game | Strategy | Lore | Voice |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Zeta and Vaseraga (Halloween) | |||||
![]() |
| ||||
Overview
This seasonal version of Zeta and Vaseraga is a versatile unit that can switch between stances to become a powerful attacker or defender. All their buffs are undispellable thanks to ![]()
Zeta and Vaseraga's buffs can't be removed. and can be extended with ![]()
Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.). Thanks to the powerful buffs from ![]()
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns, they are most often used on auto-attacking teams for racing, but watch out for the defense penalty that accompanies it.
How to Play
Use ![]()
![]()
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. for Zeta and Vaseraga to become a potent attacker or use ![]()
![]()
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns.
(800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].) to make them a tanky defender. Generally, Zeta and Vaseraga are used primarily for their first skill, ![]()
![]()
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns., which grants them full uptime on ![]()
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns, granting guaranteed triple attacks and 80% bonus damage but also 70% defense down. Earth has many ways to help offset the defense penalty (see below). Buff them up with your other party members and use ![]()
Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.) as needed to deal damage and extend those buffs.
If timed properly with ![]()
![]()
![]()
Duration: Indefinite.
(Can't recast.) or ![]()
![]()
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns and ![]()
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns buffs up at the same time. ![]()
Ends cooldown for all of Zeta and Vaseraga's skills.
(Can't be reactivated.) can also allow you to get both buffs up at once, but it's harder to time and might result in having a few turns of downtime on the buff that was applied first.
Synergy
Main Character
Luchador: Can use
Tag TeamAll allies attack without using up a turn. when Zeta and Vaseraga are fully buffed to sneak in an extra attack.
Apsaras: Zeta and Vaseraga can benefit from both aspects of
Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns. at once, leading to a heavy burst of damage and charge bar.
Characters
Caim can help offset the defense penalty of
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns from the backline with his passive ability, The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap.. On the frontline, Caim can copy
Magic HorizonsGain
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. using Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon, 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon, Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon, 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns, HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns, and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Skill changes to Beginning of Joker upon casting.) to turn himself into a potent attacker. Using Double DealAll Earth allies gain
Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite.
(Can't recast.), Caim can also allow Zeta and Vaseraga to have both of their buffs up at once. Use Double DealAll Earth allies gain
Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite.
(Can't recast.), Black ChamberGain
Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns.
(800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].), then Magic HorizonsGain
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns.. Golden Knight can also copy
Magic HorizonsGain
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. using her Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.). Like Zeta and Vaseraga, she is also safe from having her buffs dispelled thanks to Golden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain
10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed.. Mahira is a powerful buffer that goes well with any team. Her
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns can help offset the defense penalty of Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns with good uptime in addition to its offensive buffs. Alexiel (Summer) provides a stackable defense buff with her
Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
Strength: 9% (Max: 45%)Duration: Indefinite (Stackable / Max: 5).
Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
Duration: Indefinite. to help offset Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. She can also use Uncrossable WatersRemove all debuffs from Alexiel.
Gain Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns. (Consumes 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn. Ends when no Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed / Max: 3 turns) to protect the party with 3/7 turns of Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
. Baal can grant Zeta and Vaseraga
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns using SessionGrant
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.) and Dual LeadsWhile
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
is in effect: 50% boost to double attack rate, 25% boost to triple attack rate, 100% boost to DEF, boost to hostility, and 20% Bonus Earth DMG effect.
(Grants the same effects to an ally with SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
effect.) to boost their defense and offset Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns. Medusa provides
20% Water CutWater DMG is cut 20%
Duration: 5 turnsWater Damage Cut. with 5/6 turn uptime using Mighty EyeEarth allies gain
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 5 turns and 20% Water CutWater DMG is cut 20%
Duration: 5 turnsWater Damage Cut... Melleau's
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. grants bonus damage to Zeta and Vaseraga's triple attacks. She can also take some heat off them with her increased hostility.
- Pair Zeta and Vaseraga up with other strong attackers. Some good characters with consistent guaranteed triple attacks include
Lobelia,
Mireille and Risette,
Narmaya (Holiday), and
Pengy (SSR).
- If you are using
Black ChamberGain
Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns.
(800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].), Zeta and Vaseraga can protect allies that prefer not to be attacked, such as De La Fille (Earth),
Hallessena,
Mireille and Risette,
Rosetta (Summer), and
Yaia. Although
Silva (Summer) cannot be targeted by a single foe attack, Zeta and Vaseraga can help take the heat off the other allies who get hit or the ally that gets swapped with
Volley AssistSwitch positions with a sub ally.
(When switching with an Earth ally: Provide Backup FireATK and C.A. specs are boosted by Silva's backup fire / Bonus DMG will be dealt upon attacks / DEF is lowered (Can't be removed)
Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite to the ally.)
Weapons
Hollowsky Axe: With
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns, Zeta and Vaseraga will always triple attack and activate the 100,000 supplemental damage. Draconic Bow: When not using a Dark Opus Weapon, this can supply Zeta and Vaseraga with a defense boost.
Perseus and
Ancient Perseus: Zeta and Vaseraga are unaffected by the lowered double attack rate, thanks to
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns.
Summons
Qilin: Resetting Zeta and Vaseraga's skills can allow you to have both
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns and Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns up at the same time. Gorilla: A strong summon that provides the
GorillaATK is greatly boosted based on how high HP is /
Chance of lowering DMG taken /
Inner gorilla is unleashed. Ooh-Ahh-Ahh!
(Can't be removed)
buff, which also acts like 60% / 40% ArmoredChance of lowering DMG taken
Strength: 60% chance of taking 40% less damage. to protect Zeta and Vaseraga. Uriel: His subaura boosts the damage cap and
Uriel's FavorATK and DEF are boosted (Can't be removed)
Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns provides both an attack and defense buff.
Extended Mastery Perks
| Zeta and Vaseraga (Halloween) | Stars: 13 | EMP: 91 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Triple Attack Rate
|
Debuff Resistance
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Critical Hit
|
Water Damage Down
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
|
Earth ATK Up
|
Charge Attack Damage
|
Water Damage Down
|
![]() |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ★☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 12-16-2019 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Zeta and Vaseraga (Halloween).
Priorities[edit]
Prioritize DEF nodes to mitigate the DEF Down penalty fromTriple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns., then focus on Earth ATK, Critical Hit and 1 point in C.A. DMG up.











