Yuisis (Fire)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Yuisis (Fire) | |||||
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Overview
Yuisis is a mostly selfish damage dealer that thrives in enmity-based fire teams.
Strengths
- So long as she stays at low HP, she provides a powerful unique boost to the team's ATK with her passive.
- Suprisingly tanky in the right conditions. Her constant shield regeneration though charge attacks,
UnchallengedNext DMG received will be ineffective
Duration: 2 turns from Moonless Dawn5-hit, 150% Fire damage to random foes (Damage cap: ~110,000 per hit~550,000 total).
Gain Counters on Dodge (2 times)Dodge and counter one-ally attacks
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
When below 25% HP: Also gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns., Counters on Dodge (2 times)Dodge and counter one-ally attacks
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit., and natural one-time Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite make her harder to kill than she appears. - Multiple strong skill nukes that can be used up to five times in total in the same turn under the right conditions.
- Extremely strong charge attack potential with use of
Make Your Peace300% Fire damage to all foes (Damage cap: ~460,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
When below 25% HP: Also gain 150% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time).png.webp)
Strength: 150%Duration: Indefinite and 70% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 70%Duration: Indefinite..
Weaknesses
- Yuisis's need to operate in red HP leaves her vulnerable to damage that wouldn't be a problem to other characters. AOE attacks, damage-over-time status effects put a lot more pressure on Yuisis than others, and can at the same time negate the benefit of her
UnchallengedNext DMG received will be ineffective
Duration: 2 turns buff.
How to Play
Yuisis's priority is to get into red HP as soon as possible, and stay there as long as practical. Use ![]()
Gain ![]()
Duration: 2 turns.
When below 25% HP: Also end cooldown for other skills. first turn, then ![]()
Gain ![]()
Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
When below 25% HP: Also gain ![]()
Strength: 10%Multiplier: SeraphicDuration: 3 turns., and ![]()
Gain ![]()
Strength: 30%.
When below 25% HP: Also gain ![]()
Strength: 150%Duration: Indefinite and ![]()
Strength: 70%Duration: Indefinite.. Later skill opportunities depend on what's ready - you may wish to hold off on a second usage of ![]()
Gain ![]()
Duration: 2 turns.
When below 25% HP: Also end cooldown for other skills. in order to maximise damage from skill resets.
Synergy
- Any source of Supplemental Damage will be excellent for Yuisis, as she naturally has six damage instances every turn when she is in red HP.
- Any source of Substitute will help take the pressure off Yuisis when she is red HP, and reduce the danger of her getting taken out by an enemy charge attack.
Characters
Siegfried (Fire): Siegfried provides a matching sword specialty, boosts Yuisis's skill damage and skill damage cap through
Knight Captain20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies., and
MirageAll allies gain
70% Wind CutWind DMG is cut 70%
Duration: 2 turnsWind Damage Cut.. and SalvatorAll Fire allies gain
SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
Duration: 5 turns. take off the pressure when Yuisis is in red HP.
Weapons
- Any enmity weapon such as
Ancient Ecke Sachs,
Chains of Caucasus or
Crimson Finger goes excellently with Yuisis.
Ushumgal: Although this weapon is limited to Fire Proving Grounds, each copy of the weapon grants a 15% boost to skill damage cap and can stack with itself up to 40%. It can also stack with other sources of skill damage cap boosts, such as an Ultima key and
Tien's
20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%, to a maximum cap boost of 110%. Gangsta Knife: Yuisis's own character weapon comes with Garrison, greatly increasing her survivability when she is low on health, as well as a strong Emnity skill which further complements Yuisis's style of play.
Anti-synergy
- Stamina weapons such as
Ixaba will have their damage blunted as Yuisis will immediately go to red HP during normal play.
Fire of Prometheus, though usually a great help in Epic Fire grids, will negate Yuisis's
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite. The enemy attack will bring her down to 1, trigger her passive, then she will immediately die to the FoP burn.
Extended Mastery Perks
| Yuisis (Fire) | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Fire ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK UpDEF Down
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Critical Hit
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Enmity
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Skill Damage Cap
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2021-02-08 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Yuisis (Fire).
Prioritize Emnity first, then Fire ATK, Skill DMG Cap, CA DMG, and finally both Crit nodes.










