Vaseraga/Strategy

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Ratings

Vaseraga 9.4This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Heavy reliant on external multiattack sources.
  • Lack of utility makes him hard to fit into advanced teams.

Overview

Vaseraga is a very powerful damage dealer and off-tank. True to his character, he hits hard while he shakes off damage.

Strengths

  • Very high damage potential thanks to his auto-skill casts and innate enmity activation.
  • Extremely tanky unit that literally cannot die for 20 turns in most situations.
  • Draws attacks away from party thanks to his 5 turn hostility up, especially nifty when you aim to keep your allies at low hp to activate enmity but require external support to keep them from being hit to death.

Weaknesses

  • A lack of innate multi-attack means he will suffer from only being able to single attack most of the time, while this is offset partially by his ability to consistently dish out damage with Aubade Grynoth and Instinction, he may feel sluggish. Nevertheless, consistently taking damage alongside Great Scythe Grynoth's occasional Charge Bar fill can help fill his bar as well.
  • His value diminishes after 20 turns, however he can still take hits even at low health thanks to his buffs.
  • Loses access to Forgotten Tales when very low on health.
  • Axe characters are very few and far between among Dark characters. Before access to Hollowsky Axe, mid-game players may find his lack of synergy with other units when choosing an Atma/Ultima weapon to be problematic.

How to Play

Cast Forgotten Tales whenever you can and let him rip, not much else is required to support him as he is a very self sufficient character, good for players with developing grids as well as end game players who need a juggernaut to push past triggers.

Prior to his 5 he is still able to take hits and deal immense skill damage, but his true potential lies behind his 5 uncap.  Great Scythe Grynoth400% Dark damage to all foes (Damage cap: ~450,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
is a damage skill that does respectable damage while giving him 20% charge bar, which helps to offset his low multi-attack potential.

 Instinction500% Dark damage to a foe (Damage cap: ~800,000).
At level 75:
Damage increased to 550%.
At level 90:
Damage increased to 800%.
Now hits all foes.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 26.6%-79.8%Duration: 3 turns
.
(When Aubade GrynothSkill DMG specs are boosted (Can't be removed)
is in effect:
Auto-activates upon being targeted by a foe.)
is a powerful nuke, which only becomes better after level 90 which lets him cast it whenever he gets hit after gaining the Aubade GrynothSkill DMG specs are boosted (Can't be removed)
buff. At level 90, he also gains JammedATK is greatly boosted based on how low HP is
.  Forgotten TalesGain 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 3 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
and Hostility UpMore likely to be attacked
Duration: 3 turns
.
(Consumes 25% of max HP.)
At level 100:
50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 5 turns
and Hostility UpMore likely to be attacked
Duration: 5 turns
duration increased to 5 turns.
Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns
and Attack AllAttacks each foe
Duration: 5 turns
.
is a powerful multi-buff that gives him ATK up, DEF up and Hostility UpMore likely to be attacked
at the cost of 25% of his HP, and at Level 100 the duration increases from 3 to 5 turns while also giving him a very nice 20% Damage Cap increase and the ability to attack all enemies when normal attacking.

 Grynoth's PactBoost to Vaseraga's DEF based on how low HP is. is essential to his playstyle by giving him more defense the lower HP he has, and  Feel No PainVaseraga won't be knocked out for the first 20 turns.
When Vaseraga is above 25% HP: Debuff immunity and buffs can't be removed.
allows him to become an unkillable juggernaut for 20 turns. Keep in mind, some raids may have field effects that kill units who are at a certain HP threshold which will kill Vaseraga even with Feel No Pain. All this combined contributes to one of Dark's most accessible damage dealers while also being able to draw hits away from the team, making him a very respectable party slot in enmity based Dark teams.

Synergy

Characters

  • Rei helps immensely to offset Vaseraga's low multi attack by giving him guaranteed Triple Attack through MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    , while also further boosting his damage thanks to her unique buffs. Because of his high defense, the defense penalty is very negligible.
  • Jeanne d'Arc (Dark), Kolulu, Beatrix are all characters that benefit from lower HP due to their enmity based kits, Vaseraga can help ensure they can continue to hit hard and not die to stray attacks.
  • Predator (SSR) is a glass cannon that will greatly benefit from Vaseraga's ability to draw attacks, both characters also benefit from shared synergy in Hollowsky Axe.
  • Vaseraga is a great target for Nier's Last Love due to his high innate damage and extra cap. Additionally, Nier's Beloved can solve Vaseraga's multi attack problems in case you do not have Rei.

Weapons

  • Celeste Claw Omega grids will contribute to Vaseraga's enmity playstyle, for Hades grids consider stocking up on Gisla or Vagabond copies, the latter will help boost his skill damage even further thanks to the skill cap boost.
  • Vaseraga fits well into Hollowsky Axe teams along side many of Dark's best attackers and buffers.

Extended Mastery Perks

Vaseraga Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
ZenithSupportSkill.pngBoost to DEF and hostility
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-04-24

Gamewith's recommended EMP build for Vaseraga.

Priorities[edit]

Proritize 3 stars in Dark Attack, then 3 stars in Enmity, then 3x3 stars in Critical, then 3 stars in Charge Attack Damage.

Vaseraga Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
ZenithSupportSkill.pngBoost to DEF and hostility
☆☆☆ ★★★ ☆☆☆ ★★★ ★★★
Last update: 2020-05-02

Priorities[edit]

Prioritise emnity first, followed by Critical, followed by support skill, then Light reduction. DA is a good choice after this. DEF is another good choice.

Resources

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