Societte/Strategy
| Game | Strategy | Lore | Voice |
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Ratings
| Societte | |||||
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Overview
Societte is a utility character, capable of healing and buffing allies, and debuffing foes. She offers abilities that are similar to that of a Dark Fencer, allowing players to use a different class instead. However, she is lacking in damage options and her buffs may require setups, making her less desirable for more aggressive party lineups.
Strengths
First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.:- Has a very short cooldown, with only a 1-turn downtime for its buffs.
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
can still be used to boost charge bar for characters with max HP or those who can't be healed. 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10% boosts allies' one-foe attacks, especially when paired with boosts to multiattack rates and Supplemental Damage.
Sixth Dance: BizenInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.'s effects stacks with Armor Break100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single., Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. and other similar skills. Closing Dance: TokiyomiWater damage to a foe (Damage cap: ~420,000).
Inflict DelayReduce a foe's charge diamonds by 1
. can stall foe's special attacks.- Two
Debuff Success EMPs allow her to successfully land her debuffs even in long fights.
- Two
Healing EMPs boost her heals considerably.
Weaknesses
First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.:- Cannot be used in Full Auto.
- Requires a charge attack to affect all allies, making it unavailable in the first turn.
Sixth Dance: BizenInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.:- May be redundant in raids where other people bring
Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and similar effects. - Foes may gain increased resistance to the debuffs when the skill is used frequently.
- Certain foes may be comletely immune to its effects, such as Primarch Raids.
- May be redundant in raids where other people bring
- All her buffs and debuffs can be removed by foe clears and dispels.
- She lacks other potent attack boosts or damage necessary for one-turn kills.
How to Play
Sixth Dance: Bizen
The ability is similar to ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes., differing only in its cooldown. When compared to other character classes, Societte enjoys having a much better success rate if she has at least one star on both of her Debuff Success EMPs. She only loses to Dark Fencer and Chaos Ruler, due to their leveling bonuses. This fact makes her an ideal character for parties where the player cannot sacrifice a subskill slot for Miserable Mist.
Synergy
Character Synergies
Yuel (Water): Many of Yuel's abilities help Societte's skills.
Starlit SkyAll allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 3 turns.: 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20% helps Societte to land her debuffs. 30% DA UpDouble attack rate is boosted
Strength: 30% and 15% TA UpTriple attack rate is boosted
Strength: 15% synergizes well with 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%.
Crimson Dance: Rinnen-aratameMassive Water damage to a foe.
Inflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 seconds and 10% Mode Bar CutCut to foe's mode bar
Strength: 10%Reduced effectiveness against enemies above a certain HP threshold. and Call of the FireInflict
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Strength: 25% / 1% of Max HP (Up to 50,000)Base Accuracy: 90%Duration: 3 turnsLocal status effect, 10% Fire ATK DownFire ATK is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, and 25% Water DEF DownDEF is lowered for water DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds on all foes.
(Uses 10% of charge bar) stack with Sixth Dance: BizenInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and help push towards the ATK/DEF down cap. Scarlet Robe10% Bonus Water DMG effect to all allies against foes with
FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect.'s effect stacks with 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%.- Yuel's
Extended Mastery Support SkillLessen DMG taken from foes with Foxflame for all allies further reduces foes' ATK which greatly helps survivability when paired with Societte's skills.
- Albeit completely aesthetic, the two characters have banters with each other.
Extended Mastery Perks
| Societte | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Water ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ||||||||||||||||||||||||||||||
Debuff Success Rate Up
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Debuff Success Rate Up
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Healing
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Healing
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Gain Duration: 3 turns and Duration: 3 turns upon using healing skills. |
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| ★★★ | ★★★ | ★☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2017-09-05 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Societte.












