Sandalphon (Event)/Strategy

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Ratings

Sandalphon (Event) 9.0This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Attacker
  • Becomes a Tank at level 100. Hostility UpMore likely to be attacked
    and DEF UpDEF is boosted
    have a 4/6 turn uptime.
  • DMG SupplementedDMG dealt is supplemented
    Strength: 1% of enemy's max HP (Damage cap: 10,000)Duration: 3 turns
    and 30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    for the party.
  • Stronger in long fights; requires multiple Charge Attacks to reach full effectiveness.
  • Eden's ExileEcliptica activates twice (Can't be removed)
    is a permanent damage and healing increase for the duration of that fight.

Overview

Sandalphon is a fairly strong textbook example of a jack-of-all-trades character. With all his skills in place, he is a very self-sufficient character as well as a team player with the right synergy. As a result, he is a very easy to use and very versatile.

At 5, he greatly improves. Notable is his new charge attack that activates every other C.A.: Paradise LostMassive Light damage to a foe.
Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
Duration: IndefiniteLocal status effect
.
Consume White WingNext charge attack changes to Paradise Lost (Can't be removed)
.
Gain 40% Light ATK UpLight ATK is boosted
Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
, 40% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
, and Eden's ExileEcliptica activates twice (Can't be removed)
Duration: Indefinite
.
. It grants a permanent buff to  EclipticaLight damage to a foe (Damage cap: ~690,000).
Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
At level 75:
Damage cap increased to ~800,000.
Healing cap increased to 900.
At level 90:
Damage cap increased to ~900,000.
Healing cap increased to 1000.
for the remainder of the fight, activating it twice on use. With Ecliptica getting its own buff at level 90, Sandalphon becomes an excellent nuker who can also sustain himself in longer fights.

 DefianceChance to remove 1 debuff at the start of each turn.
At level 95:
Debuff removal chance increased to 100%.
Also recover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
is buffed at level 95 to guarantee a debuff removal at turn start and grants a permanent RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
effect, further boosting his survivability. At level 100, his Hostility Up now can be used to lure attacks away from characters who do not want to get hit. His nuke is more potent as well. After using his C.A. twice, it will deal double damage and healing.

Strengths

  • Straightforward skills, no advanced gimmicks to his kit, Sandalphon is a relatively easy character to use who fits in many team set-ups.
  • Before 5, his damage skill has a small heal attached to it for damage and sustain. After 5, it becomes extremely powerful after gaining the Eden's ExileEcliptica activates twice (Can't be removed)
    buff to make the skill activate twice.
  • Brings some small party-wide buffs with  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    .
  • First support skill has a chance to remove a debuff. After 5, it guarantees a debuff removal and adds a permanent RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    effect.
  • Comes with Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    to survive one attack that would normally K.O. him.
  • Becomes stronger over time with Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Local status effect
    and his  Extended Mastery Support SkillGain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
    upon using charge attack.
    .
  • Sandalphon Counters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    works with any drain effect, making him last more time in long fights.

Weaknesses

  • Not as strong in shorter battles where his sustain isn't needed and he doesn't have time to build up his strength.
  • Self-sufficient, but brings little utility for the rest of the party.

How to Play

Before 5, Sandalphon is a balanced character who deals decent damage and has some good survivability. After 5, he becomes an incredible self-sustainer for long battles who also deals respectable damage.

  •  Alone in HeavenGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 4 turns
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 4 turns
    , 15% DEF UpDEF is boosted
    Strength: 15%Duration: 4 turns
    , and Counters on DMG (5 times)Counters upon taking DMG
    Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Effect enhanced.
    At level 100:
    Buff increased to 30% DEF UpDEF is boosted
    Strength: 30%Duration: 4 turns
    .
    Also gain Hostility UpMore likely to be attacked
    Duration: 4 turns
    .
    gives Sandalphon 50% DA UpDouble attack rate is boosted
    Strength: 50%
    and 10% TA UpTriple attack rate is boosted
    Strength: 10%
    for 4 turns as well as a Counters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    for up to 5 hits. The reliable multi-attacks means he can use his charge attack more often, and the counter-attacks help whittle down the enemy.
  •  EclipticaLight damage to a foe (Damage cap: ~690,000).
    Restore caster's HP based on 50% of damage dealt (Healing cap: 800).
    At level 75:
    Damage cap increased to ~800,000.
    Healing cap increased to 900.
    At level 90:
    Damage cap increased to ~900,000.
    Healing cap increased to 1000.
    is Sandalphon's nuke, which can hit for respectable damage with a minor heal as a bonus.
    • After 5, Eden's ExileEcliptica activates twice (Can't be removed)
      from Paradise LostMassive Light damage to a foe.
      Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
      Duration: IndefiniteLocal status effect
      .
      Consume White WingNext charge attack changes to Paradise Lost (Can't be removed)
      .
      Gain 40% Light ATK UpLight ATK is boosted
      Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      , 40% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      , and Eden's ExileEcliptica activates twice (Can't be removed)
      Duration: Indefinite
      .
      will make it activate twice on use. With Ecliptica's damage and heal cap boosts after level 90, this results in some serious damage output.
  •  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    is a party-wide 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.
    and Supplemental DMGDMG dealt is supplemented
    which makes Sandalphon viable for a minor support role.
  •  Ain Soph AurMassive Light damage to a foe.
    Inflict Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Duration: IndefiniteLocal status effect
    .
    After 5★:
    Also gain White WingNext charge attack changes to Paradise Lost (Can't be removed)
    .
    inflicts the local debuff Bell of WarBoost to Sandalphon's C.A. DMG and C.A. DMG cap based on effect level (Max: 2 levels)
    Duration: indefiniteLocal status effect
    , which increases his charge attack damage and cap; if his  Extended Mastery Support SkillGain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
    upon using charge attack.
    is unlocked, he will also gain ATK Up (Stackable)ATK is boosted while active (Stackable)
    .

Synergy

  • Seruel: While Sandalphon doesn't really need Seruel's VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , it can still protect him from getting hit by multiple debuffs since he only removes one at the start of each turn (and before 5, the debuff removal isn't guaranteed). At level 100, Seruel's Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    affects all allies, helping Sandalphon charge attack more often.
  • Sophia: Having Sophia as a sub-ally boosts his healing by 200, making Sandalphon's self-healing even stronger. Should the two find themselves together on the front lines, Sophia's  MedicamentRestore an ally's HP (Healing cap: 3000). Fully restore target's HP if target is below 25% HP. will fully restore his HP if it drops below 25%, keeping him alive longer.
  • Sevastien: Like Sophia, Sevastien benefits Sandalphon the most as a sub-ally. The end-of-turn healing from both of their support skills will take effect, giving Sandalphon a 650 HP heal every turn at minimum. Combined with Sophia's support skill and a 3 Healing EMP node, Sandalphon will be recovering a non-insignificant 1180 HP per turn.
  • Zooey : Sandalphon's  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    can shorten the cooldown of Zooey's  The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
    All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
    ATK is boosted /
    DEF is boosted /
    (Can't be removed)
    Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff
    .
    and activations of counter can grant additional healing from the drain effect of Sign of ZooeyDamage dealt is partially absorbed to HP /
    ATK is boosted /
    DEF is boosted /
    (Can't be removed)
    Special buff
    .

Extended Mastery Perks

Sandalphon (Event) Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngGain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon using charge attack.
★★★ ☆☆☆ ★★★ ☆☆☆ ★★★
Last update: 2019-03-08

Gamewith's recommended EMP build for Sandalphon.

Priorities[edit]

Prioritize maxing Critical and Light ATK, followed by Skill DMG Cap and then his Support Skill. Max Charge Attack DMG node as last one if you need the CA damage. Rest of the points can be spend freely (taking Def UP is recommended). However, Double Attack Rate is not important because his buff's duration and strength from Ability Alone in Heaven.png Alone in HeavenGain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 4 turns
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 4 turns
, Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 4 turns
, and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
At level 55:
Effect enhanced.
At level 100:
Buff increased to Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 4 turns
.
Also gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 4 turns
.
is already good enough; neither is Debuff Resistance thanks to his support skill.

Sandalphon (Event) Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngGain Status AttackUpStack.pngATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite
upon using charge attack.
★★★ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-03-10

Kamigame's recommended EMP build for Sandalphon.

Prioritize Critical first, then take his Support Skill and Skill DMG Cap. Healing is also extremely good if Sandalphon is regularly being used in longer fights; as it also boosts healing cap, with Ecliptica's level 90 upgrade and 3★ in Healing (20% boost), Sandalphon with Status Eden's Exile.pngEden's ExileEcliptica activates twice (Can't be removed)
can heal 2400 HP with an Ecliptica use. It will also raise the healing cap from his passive Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
from 500 to 600 HP.

Resources

References

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