Reinhardtzar (Grand)/Strategy

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Ratings

Reinhardtzar (Grand) 9.4This character's rating from GameWith out of 10 9.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Defender
  • Grants Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainDamage dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.

Overview

How to Play

  • Use  Prominence PalmFire damage to all foes.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
    .
    (Boost to specs based on number of melee-specialty main allies.)
    to debuff the enemy as often as possible
  • Use  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    before an enemy trigger or charge attack that uses one or more single-target attacks.
  • Use  Cloak of FlameGain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainDamage dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    after finishing using  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    to heal as much as possible. Try and use it after he performs a charge attack so it affects your whole team.

Synergy

Reinhardtzar works best in an all-melee Fire team.  Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifySeraphic modifier normal attack damage by 3% for melee-specialty allies. provides good bonuses to all melee-specialty allies.  Prominence PalmFire damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect
.
(Boost to specs based on number of melee-specialty main allies.)
gets better the more melee allies are present, turning into what is effectively a permanent debuff with a full melee team.

Weapons

  • Ultima Claw - For Reinhardtzar's optimal use case of a Melee Fire team. Consider using Gauph Key β to significantly improve the damage of  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
  • Hollowsky Axe - For the same reasons as the Ultima Claw
  • Hand of Brahman - Though usually outvalued in Fire Omega grids by Ancient Ecke Sachs, a Melee team will appreciate the specialty bonus. The dodge-and-counter skill will stack with multiple copies, and thus be more likely accelerate Rein's charge bar due to  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.
  • Ushumgal - Skill damage cap up will improve the damage of  Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    .
    (After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)
    . Stacks with Ultima Claw and Gauph Key β.

Characters

  • Ghandagoza - Melee fire character whose  Eternal Rage10% boost to melee-specialty allies' double attack rate. provides double attack boost that stacks with  Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifySeraphic modifier normal attack damage by 3% for melee-specialty allies., and Ghandagoza's  Branding PalmGain Counters on Dodge/DMG (4 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 350%
    At level 75:
    500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 75:
    Counter attack damage increased to 500%.
    At level 100:
    Also gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and 10 stacks of Eternal RageATK and C.A. specs are boosted (Can't be removed)
    .
    boosts Rein's charge bar with  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.
  • Aliza - Melee fire attacker whose  Waves of FireGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    .
    (Uses 25% of charge bar.)
    boosts Rein's charge bar with  Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
    Strength: 5%
    when a Fire ally counters.

Extended Mastery Perks

Reinhardtzar (Grand) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithWindDmgDown.pngWind Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2020-04-30

Gamewith's recommended EMP build for Reinhardtzar (Grand).

Priorities[edit]

To make best use of his high power/high upper limit skills, first prioritise raising his Skill Damage Cap (★3). Next, it's recommended to advance by taking Critical (★3×2), C.A. Damage (★3) which have the benefit of increasing his hitting power greatly.

Although it's possible for him to become immortal during game play because of his 3 skills, but since as a result the battle drags on and the damage he receives isn't little, you might want to take his DEF nodes (★1×3). Spend the remaining points after his Extended Mastery Support Skill has been unveiled.

Resources

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