Nier/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Nier | |||||
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Overview
Nier has incredible value to most Dark teams. As a sub ally, she can protect the Main Character from lethal damage up to 13 times. As a main ally, her massive damage output combined with incredible buffs make her a valuable asset. She also has great synergy with Enmity parties, which are common grid builds in Dark.
Strengths
- As a sub ally, she prevents the Main Character from being knocked out up if they had over 25% HP upon taking lethal damage. This effect works up to 13 times.
- Her Arcarum summon Death makes it easy to switch her into main ally position.


- After switching in, grants Dark allies
ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
, which is equivalent to Autorevive and damage absorption—useful in long and difficult raids. - Massive charge attack damage based on how low
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
is. BelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
grants Nier and the targeted ally guaranteed triple attacks and a 50% DMG Lowered effect for 4 turns.- Can grant
C.A. ReactivationCharge attack reactivates
to a Dark ally. - 90% self DMG reduction from
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
allows Nier to effortlessly tank most enemy attacks that aren't Plain Damage. - Deliberately knocking out Nier inflicts
Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed).png.webp)
Strength: 50% DEF DownDuration: 4 turns on your party, which can be used to stay in Enmity levels.
Weaknesses
- If Nier is knocked out by any means other than running out of
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
, she inflicts Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed).png.webp)
Strength: 50% DEF DownDuration: 4 turns on all other allies. While it can be taken advantage of in certain setups, it may also be a great hindrance in other situations. - Will not use any skills in Full Auto.
How to Play
There are three main aspects to using Nier effectively: the utility of her support skills, management of ![]()
, and proper usage of her buffs.
Death ReversedOnly when MC's element is Dark: MC starts battle with
Death Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
When Sub Ally: MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP).
( Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
lowers by 1 at end of turn upon taking lethal damage.) ensures the Main Character's survival, which is usually of utmost importance. However, ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
is also extremely valuable in hard battles, so players should weigh their options and decide when to switch in Nier.- Although it may seem counterintuitive, lowering
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
by activating BelovedGrant
BelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
Duration: 4 turns to caster and a Dark ally.
( Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
lowers by 2. Can't grant Beloved effect to more than 1 other ally at a time.) and Last LoveGrant a Dark ally
C.A. ReactivationCharge attack reactivates (1 time / Can't be removed)
Duration: Indefinite.
( Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
lowers by 1.) is beneficial to lower the risk Nier poses while on the field and her ability to deal high C.A. damage at lower stacks. - Buffing herself with
C.A. ReactivationCharge attack reactivates
lets you take advantage of her incredible C.A. damage when Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
is low, but depending on your party and main weapon, it may be better used on someone else. For example, characters such as Seox and
Helel ben Shalem may be better targets due to their high C.A damage.
- In certain situations,
Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)_4.png.webp)
Local status effect and Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed).png.webp)
Duration: 4 turns have certain strategic uses, notably with Death (SSR) to control its activation:
- In raids with high or complete resistance to regular
DEF DownDEF is lowered
, Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)_4.png.webp)
Local status effect is a guaranteed, capped 50% DEF Down. - In shorter battles, it can be used to ensure your party will not heal above optimal Enmity thresholds.
- Death's call grants
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, bypassing Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed).png.webp)
Duration: 4 turns's lowered multiattack rate.
- In raids with high or complete resistance to regular
Synergy
Characters
Ferry (Grand): Ferry is a key character in Charge Attack-centric builds. By using
Die UmkehrungGrant
FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
Strength: 100% DA Up,
20% TA Up,
+10 Hostility Up,
50% C.A DMG Up,
10% C.A DMG Cap Up,
20% Charge Bar Gain UpDuration: 5 turns to another Dark ally.
(When cast from 10th turn onward: Target also gains Tri-SlashAttacks 3 times each turn
Duration: 1 turn for 1 turn.) on Nier, it provides AutoreviveRecovers once from a knockout while in effect
and Hostility UpMore likely to be attacked
via FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
to better utilize her Damage reduction, and various Charge Attack related buffs.- Nier + Ferry +
QilinDelta Massive Dark damage to all foes. Reset all allies' skill cooldowns. (3★) can be used for a turn of massive burst damage after Turn 10. Nier and another ally can both benefit from
BelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
's guaranteed triple attacks, Tri-SlashAttacks 3 times each turn
, and C.A. ReactivationCharge attack reactivates
. This maneuver is very effective in difficult raids, giving the player a high damage potential without needing to take risks.
- Nier + Ferry +
Zooey (Grand): Nier has a unique synergy with Dark Enmity teams by switching her out. By knocking her out with
Death (SSR)Deathly Thirteen 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns for 4 turns., Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed).png.webp)
Duration: 4 turns prevents allies from healing out of Enmity range through ConjunctionSet all allies' HP to 1.
All allies gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn and DrainDamage dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns.'s DrainDamage dealt is partially absorbed to HP (Can't be removed)
Strength: (Healing cap: 15% of max HP), while Conjunction's UnchallengedNext DMG received will be ineffective
Strength: 1 turn protects allies for 1 turn. Helel ben Shalem: Nier enables Shalem's damage output immensely with her
Last LoveGrant a Dark ally
C.A. ReactivationCharge attack reactivates (1 time / Can't be removed)
Duration: Indefinite.
( Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
lowers by 1.). This allows Shalem to gain stacks of EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
more quickly, enabling her skill, auto attack, and charge attack damage.
Extended Mastery Perks
| Nier | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Dark ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
Critical Hit
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Critical Hit
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Charge Attack Damage Cap
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Charge Attack Damage Cap
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| ★★★ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-07-06 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
Prioritize C.A. Damage Cap and Critical Hit first to make sure that she hits high amounts of C.A. Damage. The rest is grid and setup dependent, but Dark ATK Up is usually the most valuable. Note that multiattack nodes may end up being less relevant since bothand
Resources
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