Metera (Fire)/Strategy
| Game | Strategy | Lore | Voice | Versus |
Ratings
| Metera (Fire) | |||||
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Overview
Metera is a selfish attacker, providing moderate utility with a ![]()
and a ![]()
Strength: 35%Duration: 180 seconds debuff, while dealing very high damage. Her main draw is her ability to hit way over the Damage cap thanks to her ![]()
Strength: 80%. However, unlike other characters of the same kind, she has very little ability to increase her base damage or Multi Attack Rate and can only shine with a fully developed grid and proper support.
Exploiting her full potential requires to operate at, or close to, the damage cap, and consistently dealing triple attack. Because of that, Metera is usually not considered a free to play friendly character, as Omega Fire grids have a hard time achieving both of those goals.
Strengths
- Powerful
80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80%, one of the strongest in the game.- Stacks with other sources of
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
. - Consumes 1
Aetherial SealAetherial Seal is casted
on Normal Attack to activate.- Metera gains 5 when using
Starry Sky5-hit Fire damage to random foes (Damage cap: ~400,000).
Gain Aetherial SealAetherial Seal is casted
.
At level 55:
Damage increased to 90% per hit., a skill with a 6 turns cooldown, for a very high up time. - Double and triple attacks only consume 1 stack, making them very sizable increase in damage with no down side.
- Metera gains 5 when using
- Stacks with other sources of
- All of her skills deal damage.
Adorned Remittance200% Fire damage to a foe.
Inflict CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds (Damage cap: ~270,000).
Consume Aetherial SealAetherial Seal is casted
: Also inflict DelayReduce a foe's charge diamonds by 1
.
At level 75:
Effect enhanced. has a low damage cap, but can inflict a decently powerful CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds. Can also inflict a highly accurate DelayReduce a foe's charge diamonds by 1
by consuming a Aetherial SealAetherial Seal is casted
. Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.
Consume Aetherial SealAetherial Seal is casted
: Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
. has a pretty high damage cap and multiplier.
- Her Bow Specialty makes her one of the few candidates in Fire for a
Hollowsky Bow centered team.
- Fire has easy access to high Critical hit rate thanks to
Ancient Ecke Sachs and characters like
Anila or
Tien, making it particularly effective.
- Fire has easy access to high Critical hit rate thanks to
Weaknesses
- Is very reliant on grid and other characters to increase her damage and multi attack rate.
Adorned Remittance200% Fire damage to a foe.
Inflict CharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds (Damage cap: ~270,000).
Consume Aetherial SealAetherial Seal is casted
: Also inflict DelayReduce a foe's charge diamonds by 1
.
At level 75:
Effect enhanced. and Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.
Consume Aetherial SealAetherial Seal is casted
: Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
. both use Aetherial SealAetherial Seal is casted
whenever available, which reduces her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% up time.- When using
Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.
Consume Aetherial SealAetherial Seal is casted
: Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
. without Aetherial SealAetherial Seal is casted
, Metera self inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.- This usually causes her death within a few turns, as she has no defensive mechanic.
- It can be used to draw attacks away from another ally, if her own death is not a concern.
- Her Bow Specialty makes her unfit for Ultima Weapons centered team.
- It makes her hard to fit in a team centered around another Weapon Specialty as Attacker are usually characters that benefit the most from being covered by the Ultima buff.
- Bow is also an unlikely Ultima Weapon choice, as Bow Specialty characters are very rare.
- Ultima Weapons are also one of the main sources of Multi Attack Rate in Omega Fire grids, making them difficult not to use.
How to Play
Use ![]()
Gain ![]()
.
At level 55:
Damage increased to 90% per hit. on cooldown to maximize ![]()
uptime, as it is Metera's main source of damage. If you want to take advantage of the ![]()
Strength: 35%Duration: 180 seconds and don't particularly need the ![]()
, use ![]()
Inflict ![]()
Strength: 35%Duration: 180 seconds (Damage cap: ~270,000).
Consume ![]()
: Also inflict ![]()
.
At level 75:
Effect enhanced. first so as not to use an ![]()
. This skill has otherwise very little damage and can usually be ignored.
Due to the strength of her passive Bonus Damage, barring any restrictive type of Damage cap increase:
- It is more interesting to spend a Seal on a Normal Attack than on
Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.
Consume Aetherial SealAetherial Seal is casted
: Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
. if you can consistently deal more than 875,000 damage in a turn, as the bonus damage will be more important than the skill damage (more than 700,000). - It is as interesting to spend a Seal on Normal Attack as on Charge Attack if you can consistently triple attack with damage near the cap.
- The bonus damage effect on the C.A. is similar to a use of
Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 5 turns.
Consume Aetherial SealAetherial Seal is casted
: Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
., but the C.A. itself makes up for the difference in damage. - While the best scenario is to use Metera's C.A. during the turn of downtime in her Seals, stalling other characters C.A. to wait for that is not recommended.
- On the other hand, stalling Metera's C.A. to wait for other characters (e.g. to Chain Burst) has no adverse effect on her damage.
- The bonus damage effect on the C.A. is similar to a use of
Bear in mind that ![]()
Self-inflict ![]()
Strength: 20%Duration: 5 turns and ![]()
Duration: 5 turns.
Consume ![]()
: Don't self-inflict ![]()
Strength: 20% and ![]()
. and the ![]()
effect of ![]()
Consume 1 ![]()
: 200% Bonus Fire damage (Damage cap: ~700,000). are both Skill Damage. Fire has relatively easy access to Skill Damage Cap boost with ![]()
![]()
Inflict ![]()
Duration: 180 seconds.
All allies gain ![]()
Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. which can change which Seal use to prioritize quite a bit.
Also note that "Assassin" buffs, like ![]()
or ![]()
, have a stronger effect on Normal Attack than on Charge Attack, which make a triple attack with a 80% Bonus Damage stronger than a C.A.
An alternative use of ![]()
Self-inflict ![]()
Strength: 20%Duration: 5 turns and ![]()
Duration: 5 turns.
Consume ![]()
: Don't self-inflict ![]()
Strength: 20% and ![]()
. is to cast it without ![]()
to sacrifice Metera, either to draw attacks away from other character, or to make a sub ally take her place. However, this method does not guarantee that Metera will be targeted, and should not be relied upon too heavily.
Synergy
- Benefits from any and all buffer, as she needs all the damage and multi-attack rate you can give her.
- Using a strong buffer with low personal damage in combination with her, rather than a weaker buffer with better personal damage, is potentially more interesting as Metera can more than make up for the difference if she's properly supported.
- Benefit greatly from
Ushumgal, Ultima Weapons with Gauph Key βBoost to skill DMG cap, and
Tien's 5★
Danza CremazioneMassive Fire damage to a foe.
Inflict Red Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn
Duration: 180 seconds.
All allies gain 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. as she has a total of 4 sources of Skill DMG. - Alternatively, a Gauph Key αBoost to one-foe attack DMG cap can go a long way in improving Metera's damage, if she can consistently triple attack and reach the damage cap.
- Due to her Bow Specialty, Metera can be used in combination with the
Hollowsky Bow, making her indirectly synergize with all sources of Critical hit rate.
- Omega based Fire grids have easy access to high Critical hit rate thanks to
Ancient Ecke Sachs.
- Similarly, Primal based Fire grids can make use of
Ecke Sachs, but due to how Critical Hit rate from Normal weapons skill interact with each other they are usually seen as inferior to Omega ones.
- At level 90,
Tien's passive Treacherous Trigger gives all allies a weak but guaranteed crit against foes in Break, a highly efficient way to trigger the Hollowsky Bow effect. Additionally, Tien's
The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. can artificially activate all effect requiring a foe to be in Break state, regardless of its actual state, further improving the uptime. - Other notable sources of Critical Hit rate include
Anila's
Hidden Tiger, Crouching DragonAll allies gain
Hidden Tiger, Crouching DragonAttacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
Multiplier: NormalDuration: 3 turns
Lvl 95:
5 turns., Io (Summer)'s
Elemental CascadeMassive Fire damage to a foe.
All Fire allies gain 60% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 60% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. and Zahlhamelina's
Alexander PlasmaMassive Fire damage to a foe. (50% boost to C.A. damage and 20% boost to C.A. damage cap when the field effect
FlareATK is modified by number of turns passed
Field effect is active.)
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining... - Metera can help quickly build
Ilsa (Summer)'s Summer Hell Drill Sergeant stacks, as her 3 skills are considered "damage skill" (identifiable by their red border).
Sutera (Event)'s passive Diligent gives her a Critical Hit rate when in the same party as Metera, making them more interesting to play together if you only have a limited number of Fire characters, but shouldn't be considered over more powerful choices.
Extended Mastery Perks
| Metera (Fire) | Stars: 11 | EMP: 66 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ||||||||||||||||||||||||||||||
ATK
|
Fire ATK Up
|
Skill Damage Cap
|
Dodge Rate Up
|
Chance to not consume upon using skills |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-08-16 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Metera (Fire).
Priorities[edit]
Prioritise Skill DMG Cap first as Metera's abilities hit hard. After that, take Critical, then Fire ATK, then TA. Lastly take DA and optionally a point in each of the DEF nodes to compensate the DEF DOWN given by a seal-less Descent of the Flames. Her extended mastery support skill is also an option.
| Metera (Fire) | Stars: 11 | EMP: 66 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
Fire ATK Up
|
Skill Damage Cap
|
Dodge Rate Up
|
Chance to not consume upon using skills |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2018-08-20 | ||||||||||||||||||||||||||||||||||










