Ilsa/Strategy
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Ratings
| Ilsa | |||||
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Overview
Ilsa is an attacker and a debuffer which can maintain a fairly high damage output and packs a number of very useful debuff effects such as ![]()
; furthermore she has a gimmick of ![]()
.
Strengths
EvensongEarth damage to a foe (Damage cap: ~420,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
(Uses up 1 BulletsUses Bullets per attack or skill (Can't be removed)
) provides a very high DEF DownDEF is lowered
which when pair with other DEF DownDEF is lowered
skills can easily max out DEF Down cap. Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). provides a three turn PetrifiedStops enemy's charge diamonds from filling.
Local status effect and is one of the few characters that has the ability to inflict PetrifiedStops enemy's charge diamonds from filling.
Local status effect.- Damage from
Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) caps at 1.5m which makes it a noteworthy nuke. Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). deals plain damage which can be useful in certain situations.
Weakness
- Ilsa reloads instead of attacking when she is out of bullets so management of bullets is necessary.
Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) can only be used 3 turns into to battle making it difficult to activate immediately as the damage cap depends on the number of bullets; this results in the activation of Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). being delayed as well due to the fact it requires Ilsa's BulletsUses Bullets per attack or skill (Can't be removed)
to be at 0.- Ilsa's only means to reload without wasting a turn is through
Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). and her charge attack, Burst ErasureMassive Earth damage to a foe.
Inflict DA DownDouble attack rate is lowered
Local status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
..- Because of
Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0).'s relatively long cool down Ilsa relies mostly on her charge attack to reload BulletsUses Bullets per attack or skill (Can't be removed)
. Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). can only be used when at 0 BulletsUses Bullets per attack or skill (Can't be removed)
, which means it can't be used to avoid potentially missing a double or triple attack when attacking with less than 3 bullets.
- Because of
- The cool down on
Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) is quite long and the ready in 3 turn condition makes it rather difficult to control the pace of a battle.
How to Play
Tips
- Try using
Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) only when at 9 BulletsUses Bullets per attack or skill (Can't be removed)
to maximize damage. - Try to always activate
Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). or charge attack right after you use Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) to avoid wasting a turn in reloading. Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). can only be used at 0 BulletsUses Bullets per attack or skill (Can't be removed)
, while charge attacking can reload at any number of bullets; when possible, prioritize the former over the latter.- A good rotation to maximize
BulletsUses Bullets per attack or skill (Can't be removed)
up time and skills use would be Burst ErasureMassive Earth damage to a foe.
Inflict DA DownDouble attack rate is lowered
Local status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
. to reload all bullets, followed by Ear RingerUse up all
BulletsUses Bullets per attack or skill (Can't be removed)
to deal Earth damage to a foe.
(Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
used.) at max damage on the next turn, then Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0). to return to BulletsUses Bullets per attack or skill (Can't be removed)
before attacking.
EvensongEarth damage to a foe (Damage cap: ~420,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single.
(Uses up 1 BulletsUses Bullets per attack or skill (Can't be removed)
) can max DEF Down cap when used together with Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
Synergy
Ilsa's main solution to reloading bullets without wasting a turn is by using her charge attack. Thus, she works well with characters with skills that ![]()
like Vaseraga (Earth) or ![]()
like Yggdrasil.
- Eugen (Grand)'s
Sudden AttackGrant an Earth ally
ArmedCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage. / 50% C.A. DMG Up / 25% C.A. DMG Cap UpDuration: 5 turnsSpecial buff and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 5 turns. and his constant use of charge attacks can help Ilsa to fire charge attacks more often. - Alexiel's
Uncrossable RealmAll allies gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. and Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
All allies gain VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite. can keep Ilsa and other characters safe while Ilsa's Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect.
Reload all BulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
are at 0).'s PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect can stall the opponent charge attack, until Alexiel's skill cool downs have ended.
Extended Mastery Perks
| Ilsa | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Earth ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Skill Damage Cap
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Boost to Charge Bar
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Debuff Success Rate Up
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Chance to turn each one-foe attack into an all-foe critical hit attack. |
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| ★★☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2018-01-17 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Ilsa.
Priorities[edit]
Prioritise Debuff Success first, followed by TA, then Critical, then Earth ATK. DA, CA DMG and Skill DMG Cap are all options to put your remaining points into depending on what you feel you need.Resources
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