Ilsa/Strategy

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Ratings

Ilsa 8.5This character's rating from GameWith out of 10 7.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Attacker/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions

Overview

Ilsa is an attacker and a debuffer which can maintain a fairly high damage output and packs a number of very useful debuff effects such as DEF DownDEF is lowered
; furthermore she has a gimmick of BulletsUses Bullets per attack or skill (Can't be removed)
.

Strengths

  •  EvensongEarth damage to a foe (Damage cap: ~420,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    (Uses up 1 BulletsUses Bullets per attack or skill (Can't be removed)
    )
    provides a very high DEF DownDEF is lowered
    which when pair with other DEF DownDEF is lowered
    skills can easily max out DEF Down cap.
  •  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    provides a three turn PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    and is one of the few characters that has the ability to inflict PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Damage from  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
    to deal Earth damage to a foe.
    (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
    used.)
    caps at 1.5m which makes it a noteworthy nuke.
  •  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    deals plain damage which can be useful in certain situations.

Weakness

  • Ilsa reloads instead of attacking when she is out of bullets so management of bullets is necessary.
  •  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
    to deal Earth damage to a foe.
    (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
    used.)
    can only be used 3 turns into to battle making it difficult to activate immediately as the damage cap depends on the number of bullets; this results in the activation of  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    being delayed as well due to the fact it requires Ilsa's BulletsUses Bullets per attack or skill (Can't be removed)
    to be at 0.
  • Ilsa's only means to reload without wasting a turn is through  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    and her charge attack,  Burst ErasureMassive Earth damage to a foe.
    Inflict DA DownDouble attack rate is lowered
    Local status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    .
    .
    • Because of  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
      Inflict PetrifiedStops enemy's charge diamonds from filling.
      Duration: 3 turnsLocal status effect
      .
      Reload all BulletsUses Bullets per attack or skill (Can't be removed)
      (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
      are at 0).
      's relatively long cool down Ilsa relies mostly on her charge attack to reload BulletsUses Bullets per attack or skill (Can't be removed)
      .
    •  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
      Inflict PetrifiedStops enemy's charge diamonds from filling.
      Duration: 3 turnsLocal status effect
      .
      Reload all BulletsUses Bullets per attack or skill (Can't be removed)
      (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
      are at 0).
      can only be used when at 0 BulletsUses Bullets per attack or skill (Can't be removed)
      , which means it can't be used to avoid potentially missing a double or triple attack when attacking with less than 3 bullets.
  • The cool down on  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
    to deal Earth damage to a foe.
    (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
    used.)
    is quite long and the ready in 3 turn condition makes it rather difficult to control the pace of a battle.

How to Play

Tips

  • Try using  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
    to deal Earth damage to a foe.
    (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
    used.)
    only when at 9 BulletsUses Bullets per attack or skill (Can't be removed)
    to maximize damage.
  • Try to always activate  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    or charge attack right after you use  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
    to deal Earth damage to a foe.
    (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
    used.)
    to avoid wasting a turn in reloading.
    •  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
      Inflict PetrifiedStops enemy's charge diamonds from filling.
      Duration: 3 turnsLocal status effect
      .
      Reload all BulletsUses Bullets per attack or skill (Can't be removed)
      (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
      are at 0).
      can only be used at 0 BulletsUses Bullets per attack or skill (Can't be removed)
      , while charge attacking can reload at any number of bullets; when possible, prioritize the former over the latter.
    • A good rotation to maximize BulletsUses Bullets per attack or skill (Can't be removed)
      up time and skills use would be  Burst ErasureMassive Earth damage to a foe.
      Inflict DA DownDouble attack rate is lowered
      Local status effect
      .
      Reload all BulletsUses Bullets per attack or skill (Can't be removed)
      .
      to reload all bullets, followed by  Ear RingerUse up all BulletsUses Bullets per attack or skill (Can't be removed)
      to deal Earth damage to a foe.
      (Boost to damage and damage cap based on number of BulletsUses Bullets per attack or skill (Can't be removed)
      used.)
      at max damage on the next turn, then  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
      Inflict PetrifiedStops enemy's charge diamonds from filling.
      Duration: 3 turnsLocal status effect
      .
      Reload all BulletsUses Bullets per attack or skill (Can't be removed)
      (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
      are at 0).
      to return to BulletsUses Bullets per attack or skill (Can't be removed)
      before attacking.
  •  EvensongEarth damage to a foe (Damage cap: ~420,000).
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    (Uses up 1 BulletsUses Bullets per attack or skill (Can't be removed)
    )
    can max DEF Down cap when used together with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .

Synergy

Ilsa's main solution to reloading bullets without wasting a turn is by using her charge attack. Thus, she works well with characters with skills that Charge Bar +Instantly boosts Charge Bar by
like Vaseraga (Earth) or Charge Bar Gain UpCharge bar gain is boosted
like Yggdrasil.

  • Eugen (Grand)'s  Sudden AttackGrant an Earth ally ArmedCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
    Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage. / 50% C.A. DMG Up / 25% C.A. DMG Cap UpDuration: 5 turnsSpecial buff
    and 20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 5 turns
    .
    and his constant use of charge attacks can help Ilsa to fire charge attacks more often.
  • Alexiel's  Uncrossable RealmAll allies gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    and  Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    .
    can keep Ilsa and other characters safe while Ilsa's  Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    .
    Reload all BulletsUses Bullets per attack or skill (Can't be removed)
    (Can only use when BulletsUses Bullets per attack or skill (Can't be removed)
    are at 0).
    's PetrifiedStops enemy's charge diamonds from filling.
    Duration: 3 turnsLocal status effect
    can stall the opponent charge attack, until Alexiel's skill cool downs have ended.

Extended Mastery Perks

Ilsa Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithEarthAtk.pngEarth ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★☆
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to turn each one-foe attack into an all-foe critical hit attack.
★★☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2018-01-17

Gamewith's recommended EMP build for Ilsa.

Priorities[edit]

Prioritise Debuff Success first, followed by TA, then Critical, then Earth ATK. DA, CA DMG and Skill DMG Cap are all options to put your remaining points into depending on what you feel you need.

Resources

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