Halluel and Malluel (Summer)/Strategy

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Ratings

Halluel and Malluel (Summer) 9.7This character's rating from GameWith out of 10 9.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Support/Healer
  • Has a variety of useful offensive and defensive buffs for the party and a strong heal.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    grants 40% unique ATK, multiattack, and Cap up, making them a powerful attacker.
  • Loses a lot of value if Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is lost, but this is rarely an issue.
  • Passive supplemental damage from Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    which works from the backline.

Overview

Halluel and Malluel are a powerful addition to most teams, holding an excellent kit for both buffing and damage.

Strengths

  • Most Light grids focus on Stamina (maintaining high HP), making Halluel and Malluel's party-wide 2000-damage ShieldNext ATK received will be ineffective for a fixed amount
    and healing a powerful asset.
  • Guaranteed multiattacks.
  • Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is easy to maintain, and the buff keeps their skills at maximum potential.
  • Up to 2,000,000 Plain Damage nuke through  EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    (with Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    active).
  • Powerful party-wide, 3-turn buff from  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    . Becomes even more potent when Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active.
  • Shines in longer fights as Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    stacks increase, which affects  EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    's healing and  Adventurous TwinsSupplement Light allies' damage dealt based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Halluel and Malluel is a sub ally.)
    .
    • Can quickly gain personal Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      stacks through a combination of  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      , 30% Light ATK UpLight ATK is boosted
      Strength: 30%Duration: 3 turns
      , and 20% Dark DMG LoweredDark DMG is lowered
      Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.
      .
      (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is in effect:
      All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      .)
      and  Pain EternalMassive Light damage to a foe.
      Gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
      is in effect:
      All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
      Strength: 2000Duration: Indefinite
      .)
      .

Weaknesses

  • In the unlikely event that Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is deactivated, Halluel and Malluel become substantially weaker.
  • Less useful in short fights due to the time required for Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to build.
  •  EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    is less effective in multi-stage battles or battles with multiple weaker enemies, since its damage scales based on the target's current HP.

How to Play

Halluel and Malluel's strategy is very simple yet powerful, especially when paired with multi-attack buffs.

  • Immediately cast  GeminisBreak the limiter.
    (Gain Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: UniqueDuration: Indefinite
    . [Effect ends upon taking damage 3 times.])
    for its Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    both of their other skills gain additional effects when it's active. Recast when the buff ends, which only happens after they take damage from foes 3 times.
  • Cast  EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
    Restore 10% of all allies' HP (Healing cap: 1000).
    Healing cap increases by 200 for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on caster.
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    Activates twice.)
    for its Plain Damage nuke, or whenever the party needs healing.
  • Cast  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    whenever it's off cooldown for its buffs. It can be reserved if you want to cast it at the start of a massive damage burst turn. (Because the cooldown is shorter than  GeminisBreak the limiter.
    (Gain Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Multiplier: UniqueDuration: Indefinite
    . [Effect ends upon taking damage 3 times.])
    , make sure Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is active first.)

Halluel and Malluel are better placed in earlier party slots because their guaranteed multiattacks help them fill their charge bar faster.

Synergy

  • Due to their massive party buffs and their own Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    buff, any sources of TA UpTriple attack rate is boosted
    are welcome to increase their firepower.
  • Characters that can redirect attacks away from them will help sustain Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .

Main Character

  • Chrysaor: Chrysaor's ability to wield Swords and Katanas makes it a prime class with Halluel and Malluel, as it can use True Purity Sunblade as the main weapon and Sword of Repudiation/ Sword of Renunciation as the auxiliary weapon, then use  Dual ArtsGain C.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
    to gain both their C.A. effects at once.

Characters

  • Sandalphon (Event) (5): At level 100,  Alone in HeavenGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 4 turns
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 4 turns
    , 15% DEF UpDEF is boosted
    Strength: 15%Duration: 4 turns
    , and Counters on DMG (5 times)Counters upon taking DMG
    Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 55:
    Effect enhanced.
    At level 100:
    Buff increased to 30% DEF UpDEF is boosted
    Strength: 30%Duration: 4 turns
    .
    Also gain Hostility UpMore likely to be attacked
    Duration: 4 turns
    .
    grants him Hostility UpMore likely to be attacked
    , helping redirect attacks towards himself.  The Power of OneAll allies gain 30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 30% chance of dealing 50% more damage.Duration: 3 turns
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns
    .
    can be used with  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    for huge party buffs.
  • Vira (Grand): Party-wide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and her Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    pairs well with their buffs, allowing the party to gain its maximum benefit from one-foe attacks granted from  Divine WeaponGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Special buff
    . (Affects all allies when Aegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    Duration: Up to 3 turns
    is active.)
    with Aegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    and  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    with Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    .

Weapons

  • Sword of Repudiation/ Sword of Renunciation: Excellent main weapon (or auxiliary weapon with Chrysaor) when used together with Halluel and Malluel, due to their  Adventurous TwinsSupplement Light allies' damage dealt based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Halluel and Malluel is a sub ally.)
    . Both weapons' Charge Attack adds one stack of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    to all Light allies, allowing the party to reach maximum stacks faster.
  • True Purity Sunblade: When equipped as the main weapon, True Purity Sunblade provides a Stamina skill that boosts the party's ATK the closer their HP is to 100%, which Halluel and Malluel can sustain. The weapon also provides party-wide 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A., helping them fill their charge bar even faster.

Extended Mastery Perks

Halluel and Malluel (Summer) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to ATK upon dodging (Stackable).
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2020-04-11

Gamewith's recommended EMP build for Halluel and Malluel (Summer).

Priorities[edit]

As an attacker, it's recommended to take 3★ on Light ATK, Critical Hit rate, and C.A. Damage each. Healing EMP is optional to increase their healing potential from Eterno, and Triple Attack rate isn't recommended due to their Status Limiter Break.pngLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
's potent buff.

Resources

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