Freezie/Strategy

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Ratings

Freezie 8.5This character's rating from GameWith out of 10 7.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 2This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.

Overview

Freezie is a unique character whose main draw is her Dark Mutation mode. While in her normal mode, she is capable of doing basic utility: reducing defenses of enemies, and buffing the party's multiattack rate and granting them bonus damage. However, upon using Dark Mutation mode, she becomes a powerful and tanky attacker capable of bursting enemies within a few turns at the cost of her own life.

Strengths

  • Decent multiattack and bonus damage buffs to all allies
  • Low cooldown nuke and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    which bypasses foes' immunities to DEF DownDEF is lowered
  • When in Dark Mutation mode:
    • Can protect allies from potentially lethal attacks and triggers
    • Has high defenses and immunity to debuffs
    • Has high damage for both normal attacks and skills with an increased damage cap
    • Has a powerful heal to sustain all throughout the mode
    • Normal attacks hit all foes
    • Charge attack has unworldly damage and one of the highest damage caps in the game
    • Allows sub members in the party to move to the front after five turns

Weaknesses

  • Fairly mediocre unit outside of her buffs and Dark Mutation mode
  • Poor unit in lineups which utilizes revives
  • Cannot regain Ammunition1 is consumed upon using Freezie's skill (Can't be removed)
    for reusing Ruthless RicochetConsume 1 Ammunition1 is consumed upon using Freezie's skill (Can't be removed)
    to deal 3-hit Dark damage to a foe (Damage cap: ~120,000 per hit~360,000 total).
    Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    (Starts battle with 3 Ammunition1 is consumed upon using Freezie's skill (Can't be removed)
    . Can't recover Ammunition.)
    (outside of reviving)
  • No support skills outside of Dark Mutation mode
  • Susceptible to dispels, even in Dark Mutation mode
  • Susceptible to plain damage and RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
  • Dark Mutation mode has difficulty maintaining low health for Enmity
  • Dark Mutation mode is somewhat micro-intensive due to button presses
  • Cannot dispel enemy buffs that can effectively mitigate her damage
  • Dark Mutation mode is very slow and clunky to use in raids that die very quickly

How to Play

Freezie's core design revolves completely around her Dark Mutation mode. This is reinforced with the fact that she has otherwise no support skills in her arsenal, and she can only use Ruthless Ricochet a maximum of three times. As such, she works best in a Discard-and-Draw playstyle, which revolves around sacrificing Freezie so other members in the party in the back lines can fight. Overall, Freezie excels in medium-length fights, long enough to be able to use Dark Mutation mode, and short enough so other allies can finish the battle once she's dealt enough damage.

Normal Mode

Freezie in her regular mode is fairly straightforward, with the exception of when to use Cursed Malice. Her first skill, Ruthless Ricochet, can be used immediately upon going off cooldown, with the possible exception of using it against foes with the RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
buff. Because Ruthless Ricochet has three instances of damage, Repel will also reflect back three times as much damage.

Fallschirm is another straightforward skill, which is reserved only when the party is about to use a Charge Attack or when allies are inflicted with statuses that prevent them from dealing damage, such as BlindedAttacks have a slight chance to miss
or ElectrifiedCan't take any action (Can't be removed)
. Because Fallschirm is dispellable, it also should be reserved until after a foe uses its dispel ability.

Using Cursed Malice

Knowing when to use Cursed Malice is somewhat dependent on the situation. Because all the other allies will temporarily be removed from the battle, Freezie has to go into Dark Mutation mode when it is safe to do so. It's highly recommended to (re-)apply buffs and statuses such as ATK UpATK is boosted
and DEF DownDEF is lowered
prior to transforming as Freezie has no way of re-applying them once she transforms.

If a foe has RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
, it's recommended to dispel the status first, as Freezie is even more susceptible to it during Dark Mutation mode. Other situations include waiting for the enemy to use their charge attacks or triggers, and allow Freezie to tank the attack and protect the party. If Freezie survives, she may even be able to use a charge attack on the first or second turn. Another situation is to use Cursed Malice when one or more allies have been inflicted with a status effect. Since most statuses last 3 turns, most of them will have been removed by the time Dark Mutation mode ends.

Synergy

Character Synergy

  • Ferry (Grand): Ferry's Die UmkehrungGrant FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    Strength: 100% DA Up,
    20% TA Up,
    +10 Hostility Up,
    50% C.A DMG Up,
    10% C.A DMG Cap Up,
    20% Charge Bar Gain UpDuration: 5 turns
    to another Dark ally.
    (When cast from 10th turn onward: Target also gains Tri-SlashAttacks 3 times each turn
    Duration: 1 turn
    for 1 turn.)
    provides Freezie a five-turn buff which can cover the entire duration of Dark Mutation mode. The boost to charge bar gain and triple attack allows Freezie to gain charge bar as possible, which is then further enhanced by the boost to C.A. specs, allowing Freezie to deal as much damage as possible. Furthermore, Tri-SlashAttacks 3 times each turn
    can be used in conjunction with Freezie's FallschirmAll allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    , dealing bonus damage for all attacks and using her charge attack on the same or next turn. Finally, Freezie gets auto-revived at the end of Dark Mutation mode, which allows Freezie to regain her Ammunition1 is consumed upon using Freezie's skill (Can't be removed)
    stacks and can be used to set up Death (SSR)'s summon call. Also, although Ferry cannot grant any bonus damage effect due to her support skills being disabled, her Blau GespenstRemove 1 buff from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , and Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    .
    (When the foe uses a special attack: Ghost Cage is removed and deals 999,999 Plain damage to all foes.)
    allows additional preparation for Freezie's Dark Mutation mode by removing any defensive buffs foes might have.
  • Nier: Freezie is one of the best units to draw out Nier's  The Lovers UprightWhen Switching to Main Ally: All Dark allies gain ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
    Duration: Indefinite
    .
    (Can't be reactivated.)
    support skill. This can be achieved in two ways. By putting Freezie in the fourth main party slot, she can become a recipient of Death's summon call. Alternatively, she can naturally draw Nier out by getting herself knocked out in Dark Mutation mode. While this strategy is true for all Arcarum Evokers, Freezie and Nier have more synergy together as they share the same element.

Extended Mastery Perks

Freezie Stars: 16 EMP: 136
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to damage cap while Dark Mutation mode is in effect.
☆☆☆ ★★☆ ★★★ ★★★ ★★★
Last update: 2019-06-18

Gamewith's recommended EMP build for Freezie.

Priorities[edit]

Because Freezie's main source of damage is in Dark Mutation mode, maxing the EMP Support Skill is top priority. After that, prioritize getting Boost to Charge Bar, Dark ATK Up, and both TA Nodes in that order to improve Freezie's damage and charge bar management. Debuff Success rate is also important in order to land her debuff during Normal mode. This leaves only two points left, although taking points for DA Up is recommended to help her generate and store charge bar during Normal mode.

Resources

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