Ayer (Summer)/Strategy
| Game | Strategy | Lore | Voice |
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Ratings
| Ayer (Summer) | |||||
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Overview
Summer Ayer plays much like his regular version, but on an SR level rather than an SSR level. That said, his kit is easier to work with and is better for newer players without many Earth units or a developed grid.
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Strength: 30% - 90%Duration: 5 turns is a weaker version of his regular version's ![]()
Strength: 40% - 120%Duration: 8 turns with less HP micromanagement, but can still provide a great deal of damage. Schnell CounterGain ![]()
Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
At level 65:
Counter strength increased to 150%. lets him counter an enemy attack 3 times, while Last StandGain ![]()
Duration: 3 turns, ![]()
Duration: 3 turns, and ![]()
Duration: 3 turns. provides ![]()
Duration: 3 turns for Schnell Counter as well as ![]()
Duration: 3 turns and ![]()
Duration: 3 turns.
Strengths
- Great damage dealer, especially with Enmity.
- Kit is easier to manage than his SSR version's, especially for new players.
Weaknesses
- Harder to micromanage HP due to Blazing Break using up 40% HP with each use.
- Blazing Break's effect only lasts 5 turns, meaning you might not be able to reapply it after the effect wears off if his HP is too low.
- Needs strong support to draw Hostility away from him or mitigate damage.
- Regular SSR version far outclasses Summer version in damage, so there is little reason to use the Summer version if you have both.
How to Play
Synergy
Characters
- Sara or Sara (Summer): Both versions can redirect hostility to her to lower the chances that Ayer will be targeted, and have a party damage cut for enemy specials that target the entire party.
- De La Fille (Earth): A great support unit for Ayer, providing
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300), ShieldNext ATK received will be ineffective for a fixed amount
Strength: 1000 damage, 20% Earth ATK UpEarth ATK is boosted
Strength: 20%, Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpSpecial buff, and 40% RepelTaking less DMG and reflects attacks
Strength: 40%Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!. While the healing from Refresh and Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff. usually runs counter to Enmity, Summer Ayer's Blazing Break has a shorter duration and higher HP cost, so the amount healed back can be easily dropped while re-applying Blazing Break's effect.
Extended Mastery Perks
| Ayer (Summer) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Double Attack Rate
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Triple Attack Rate
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Triple Attack Rate
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Earth ATK Up
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Slight chance to dodge all attacks from foes |
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| ☆☆☆ | ★☆☆ | ★☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-10-19 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Ayer (Summer).
Priorities[edit]
Prioritise Critical Hit, C.A. DMG, Earth ATK & Triple Attack. Then go for DEF up.
If you want to LB him, raise Earth ATK to 2-3, TA to 2, C.A. DMG to 2-3. Afterwards, strengthen the DEF to 2-3.









