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1500 questions
14
votes
3 answers

How does normal baking work?

I understand that one uses normal baking to bake the normals of a high-resolution (sculpted, in the millions-of-polys range) to an image, which are then set to the normals of the low-resolution (retopologized, in the thousands-of-polys range) mesh…
wchargin
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14
votes
3 answers

Modify instance geometry based on the location of the instance

I'm trying to use an attribute generated from an instance position to affect the geometry of the instances. For example with the below setup, let's say I want to shift just the 4 top vertices of each cube, along the x-axis, by the amount given by…
Perpetual Color
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14
votes
2 answers

Can I just copy "Z location" to all the selected objects?

"Copy to selected" copies the complete location X, Y and Z to all the selected objects. I wish to copy only Z location. Please see the images bellow to get idea of what I intend to achieve. Before After
ashwin
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14
votes
1 answer

How can I do a cartoon-like cannon firing animation?

I am working on the cannon below: It is going to be used in a Christmas mobile game and is going to shoot presents. I want to make it have an animation where, when I shoot the present, it's a kind of cartoon-like animation where the present goes…
Antal Georgina
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14
votes
1 answer

How to create Motion Trail in Cycles

I want to create a motion trail effect for a sword like known in games look at that example if you have an solution that looks not as fancy as in the picture don't mind to post it. I'll accept anything useful.
TheCycleOfBlend
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14
votes
2 answers

How to make all faces convex?

Assuming I have a model with several n-gonal faces, out of which some might not be convex polygons, what can I do to make blender split those that are concave to make sure all polygons are convex? I know about the "Triangulate" tool, but is there…
Ludwik
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14
votes
1 answer

Creating a painterly effect using Geo Nodes

In short, I want to give a painterly look to my objects. A pretty big issue I've been hit with so far is how to assign the instanced objects to essentially show the material of the object they're on top of. In this example, I have a cube with a wood…
14
votes
1 answer

What does the radius vector do on an SSS shader?

What exactly does the radius vector value on a subsurface scattering (SSS) shader do? In his SSS tutorial (making realistic bread), Andrew Price says that the XYZ values translate to the RGB values of the scattered light. But a lot has changed…
PGmath
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14
votes
3 answers

How can I make a Bézier curve have sharp and curved points?

How can I make a Bézier curve have sharp and curved points? Like a zig-zag. And also being able to make more 'circular' parts too. (I want to make fig 2, but I can only get to 1 by creating curves added with the E button.)
beavoru
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14
votes
1 answer

How to get reference to object(s) added by an operator?

From my python script I want to add some objects to scene and process them later (add constraints etc.). If the object to be added is an Empty, I can simply write: >>> name = "MyObject" >>> obj = bpy.data.objects.new(name, None) ... >>>…
mg007
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14
votes
3 answers

How do I achieve this "hexagonal armor" animation effect in Blender?

I know this might be very specific, but I thought that maybe an expert here could help me out a bit here. How, or what is the general workflow to replicate this "hexagonal armor" effect on surfaces in Blender?
kiblykat
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14
votes
2 answers

How can I model a very porous rock?

Consider: I have tried playing with the displace modifier and various texture, but I cannot seem to find the right combination.
trburns
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14
votes
1 answer

How do I create the left to right CRT refresh effect with material nodes?

I want to create the CRT refreshing effect as shown in the GIF: Now how do I do that?
Zoroark
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14
votes
2 answers

Scale about true center with Mirror modifier

When I scale vertices of an object that has a Mirror modifier, the points scale about the median of the non-mirrored points only. How can I configure Blender to include the mirrored points in the calculation of the origin?
miceterminator
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14
votes
4 answers

Color correction in the compositor from the video editor

How can I connect clips from the timeline in the video editor to the compositor to add some nodes-color correction, rgb curves etc., to every single clip, or to all of them at once?
user1034
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