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1500 questions
14
votes
1 answer

How to get to the pie menus?

With the pie menus, new for blender 2.72, I'm now wondering how do I get to them? I have tried some of the different keyboard shortcuts mentioned for the pie menus.
David
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14
votes
1 answer

Make special organic procedural texture

I have some problem to make this organic displacement texture I want make it with procedural generator of blender, but I don't know if is possible. [] My example which comes closest to it : if anyone has an idea, or a different technique, thanks in…
Pomess
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14
votes
2 answers

Assign datablock to custom property

With bpy.props I can assign bool, int, float and string to a custom property. But how can I assign a datablock (bpy.types.ID) object (lets say a material bpy.types.material) to a custom property? Background I create >1000 curve objects with a python…
Germar
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14
votes
3 answers

How to wrap paper around an object?

I'm new in Blender and I'm making a jar bottle to start and want to close the top wraping with paper like these ones: I tried using cloth modifier with a colision object + pressure but I can't find a way to make those folds in the paper like you…
Tomas
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14
votes
3 answers

Make light visible once it passed through a transparent object

I am looking for a better solution to make light in Cycles only visible, once it passed through a transparent object. Example which is actually pretty close but has a few flaws, see below A doorframe seems to have an invisible lit room behind…
bstnhnsl
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14
votes
3 answers

Cycles : shadows on smooth shaded mesh, strange behavior

I wonder if this is a bug, or if I missed something... When a light hits tangentially convex surfaces with "smooth shading", the shadow on this surface seems to "partially ignore" the smoothness of the surface. Here is an example with a simple…
Polosson
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14
votes
11 answers

My Rig Changes Position in Edit/Object Mode?

I have a rig, and when I select the Armature or the Model, and go to edit mode, they move position. They just go to the left, and they come back in object mode.
blackhole
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14
votes
1 answer

How to make independently editable copies of the same node group?

I'm working with a node group (⎈ CtrlG) and I would like to make an independently editable copy of it. When I'm making a duplicate (⇧ ShiftD), there is a second node group created. However, whenever I make changes to the nodes inside this copy, the…
jubi
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14
votes
2 answers

Rendering a fake mirror

I am trying to work out how to have a fake mirror in my scene. Character A walks by a mirror on the wall, which should reflect the room and everything in it, except Character A. Instead of Character A, it reflects Character B. So, basically, I want…
Eldamir
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14
votes
3 answers

Can you clear the System Console without restarting Blender?

The question is simple enough, but I can't find the answer. Is there an operator or something similar that clears the Blender System Console history? I would also be willing to create an operator type script to "purge" the console. It would be…
Noob Cat
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14
votes
3 answers

How to achieve a stylized burning (Wireframe) effect?

I tried many fire simulations, I googled hours of hours about all imaginable keywords* in all sorts of combinations and I followed many many tutorials about smoke simulations. But I don't actually quite get an effect like in this 3d projection…
Samoth
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14
votes
1 answer

Set dimensions of a mesh

I've set "Meters" as the unit I want to use, with a 1.0000 scale, which means that every square on the grid is 1 meter, right? Now, I want to set a cube to be exactly 1.5m tall (for example), how do I do that? I tried to set the scale in the…
Paul
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14
votes
3 answers

Full UV wrapping on a mirrored Mesh

I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single non mirrored object (Same as apply in the mirror…
Max Kielland
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14
votes
1 answer

How does blender calculate poseBone.matrix?

How does blender calculate a poseBone.matrix through the hierarchy chain? A bone's final matrix is a transformation matrix which defines the bone in armature-space in the current pose (M1). I want to calculate this from other matrices, given a…
János Turánszki
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14
votes
1 answer

How to make a heat distortion effect?

How can I make a heat distortion effect, like you might see around the exhaust of a jet engine?
gandalf3
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