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1500 questions
14
votes
1 answer
How to get to the pie menus?
With the pie menus, new for blender 2.72, I'm now wondering how do I get to them? I have tried some of the different keyboard shortcuts mentioned for the pie menus.
David
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14
votes
1 answer
Make special organic procedural texture
I have some problem to make this organic displacement texture
I want make it with procedural generator of blender, but I don't know if is possible.
[]
My example which comes closest to it :
if anyone has an idea, or a different technique, thanks in…
Pomess
- 431
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- 10
14
votes
2 answers
Assign datablock to custom property
With bpy.props I can assign bool, int, float and string to a custom property. But how can I assign a datablock (bpy.types.ID) object (lets say a material bpy.types.material) to a custom property?
Background
I create >1000 curve objects with a python…
Germar
- 375
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14
votes
3 answers
How to wrap paper around an object?
I'm new in Blender and I'm making a jar bottle to start and want to close the top wraping with paper like these ones:
I tried using cloth modifier with a colision object + pressure but I can't find a way to make those folds in the paper like you…
Tomas
- 151
- 6
14
votes
3 answers
Make light visible once it passed through a transparent object
I am looking for a better solution to make light in Cycles only visible, once it passed through a transparent object.
Example which is actually pretty close but has a few flaws, see below
A doorframe seems to have an invisible lit room behind…
bstnhnsl
- 2,690
- 12
- 29
14
votes
3 answers
Cycles : shadows on smooth shaded mesh, strange behavior
I wonder if this is a bug, or if I missed something...
When a light hits tangentially convex surfaces with "smooth shading", the shadow on this surface seems to "partially ignore" the smoothness of the surface. Here is an example with a simple…
Polosson
- 6,544
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- 61
14
votes
11 answers
My Rig Changes Position in Edit/Object Mode?
I have a rig, and when I select the Armature or the Model, and go to edit mode, they move position. They just go to the left, and they come back in object mode.
blackhole
- 2,390
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14
votes
1 answer
How to make independently editable copies of the same node group?
I'm working with a node group (⎈ CtrlG) and I would like to make an independently editable copy of it.
When I'm making a duplicate (⇧ ShiftD), there is a second node group created. However, whenever I make changes to the nodes inside this copy, the…
jubi
- 2,826
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14
votes
2 answers
Rendering a fake mirror
I am trying to work out how to have a fake mirror in my scene.
Character A walks by a mirror on the wall, which should reflect the room and everything in it, except Character A. Instead of Character A, it reflects Character B.
So, basically, I want…
Eldamir
- 273
- 2
- 8
14
votes
3 answers
Can you clear the System Console without restarting Blender?
The question is simple enough, but I can't find the answer.
Is there an operator or something similar that clears the Blender System Console history?
I would also be willing to create an operator type script to "purge" the console.
It would be…
Noob Cat
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14
votes
3 answers
How to achieve a stylized burning (Wireframe) effect?
I tried many fire simulations, I googled hours of hours about all imaginable keywords* in all sorts of combinations and I followed many many tutorials about smoke simulations. But I don't actually quite get an effect like in this 3d projection…
Samoth
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- 3
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14
votes
1 answer
Set dimensions of a mesh
I've set "Meters" as the unit I want to use, with a 1.0000 scale, which means that every square on the grid is 1 meter, right?
Now, I want to set a cube to be exactly 1.5m tall (for example), how do I do that?
I tried to set the scale in the…
Paul
- 952
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14
votes
3 answers
Full UV wrapping on a mirrored Mesh
I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single non mirrored object (Same as apply in the mirror…
Max Kielland
- 1,040
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14
votes
1 answer
How does blender calculate poseBone.matrix?
How does blender calculate a poseBone.matrix through the hierarchy chain?
A bone's final matrix is a transformation matrix which defines the bone in armature-space in the current pose (M1). I want to calculate this from other matrices, given a…
János Turánszki
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- 13
14
votes
1 answer
How to make a heat distortion effect?
How can I make a heat distortion effect, like you might see around the exhaust of a jet engine?
gandalf3
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