Questions tagged [gameaudio]
80 questions
6
votes
7 answers
Game Audio Culture
I currently work in Post Production, which can sometimes be a 9-5 gig... and sometimes be a nights and weekends gig.
With my new interest in Game Audio I wonder... is the Game Audio industry much the same? Worse? Better? I am ok with working long…
Audioandy
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Wav ADSPCM asset for game
So I exported the usual wave files straight from Pro Tools for a game, and the implementation pipeline programmer just came back and said they can't be wav, they actually have to be .adspcm Which I guess is a form of PCM which the wav should be.…
Cam Goold
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1 answer
Game Audio Production Pipeline
I'm curious as to what the audio production workflow looks like at in-house game studios working on large scale projects.
Can anyone give me any insight?
Eric Van Amerongen
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Audio for games
Hi all,
I have no experience in audio for games but would like to start engaging with it. Up to now I have worked only with different DAWs and sound manipulation software (i.e. Cecilia).
Please suggest me any software for game audio (if one needs…
panjethro
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votes
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having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone?
Having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone?
The source is having onehits run through it via a C# script. When I mute the source, the sounds stop, so I am…