Questions tagged [paranoia]

Paranoia is a darkly humorous RPG that takes place in a dystopian future in which characters are typically tasked with hunting down mutants and secret society members, despite being ones themselves.

Paranoia is a darkly humorous RPG that takes place in a dystopian future in which characters are typically tasked with hunting down mutants and secret society members, despite being ones themselves. The game borrows elements from works such as 1984, Brave New World, Logan's Run, and Brazil and the atmosphere is rife with black humor, more tongue-in-cheek than the dark works that it descends from. Originally published by West End Games, the rights have been passed to Mongoose Games.

The game's main setting is an immense and futuristic city called Alpha Complex, which is controlled by The Computer, a civil service AI construct. The Computer serves as the game's principal antagonist, and in typical Paranoia scenarios employs the PCs as Troubleshooters, i.e. they find the trouble, and shoot it.

The system is not the point of the game as much as the story, and the main tenets of the game reflect this.

  1. The Computer uses a system of "Treason points", wherein residents who perform too many treasonous actions are ordered to be summarily executed.
  2. Paranoia features a security clearance system based on colors of the visible spectrum which heavily restricts what the players can and cannot do; everything from corridors to food and equipment have security restrictions.
  3. Secret societies oppose the Troubleshooters, and these are loosely based on historical elements, incorporating spurious details to enhance the humor of the enemies of the state.

The wikipedia article is a source of much information on Paranoia, and a list of available products can be found on the official Mongoose product pages. Paranoia Live is an excellent resource for the game also.

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What happens when my players get promoted and their puns stop working?

In Paranoia 2nd edition, player names are structured as firstname-clearance-sector. The first name can be anything, the clearance starts out as R for Red, and the sector can be any three capital letters. The rulebook strongly advises that this is…
ymbirtt
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What colour are the corridors of Alpha Complex?

I have GMed a couple of sessions of Paranoia now, but I suddenly realised the other day a strategic error that I have been making with the setting. I always imagined Alpha Complex as a series of white corridors, but that would mean only High…
Richard C
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How can I help guide my players in the "Straight" playstyle?

Paranoia XP introduced the "Straight" playstyle: PARANOIA Straight is a darkly satiric style emphasizing tension, mutual suspicion, spying and subterfuge, and careful collection of evidence. Alpha Complex is an oppressive totalitatian bureaucracy…
Standback
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How much do you know about higher-clearance colours?

Is there any documentation or guidance (I am a player, not a GM), I can access to describe what colour levels you know about at each level? I.e., I know a red citizen wouldn't have knowledge of what Ultraviolet is, but I would probably know what…
DaveRGP
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How can I create a Prisoner's Dilemma-style choice in Paranoia?

A Prisoner's Dilemma, studied in Game Theory, is when two people are separated and each given a choice between options Y and Z. If both players choose option Y, they receive the best overall result (B). If both choose option Z, they receive the…
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What are the notable differences between Paranoia XP and Paranoia Troubleshooters?

What are the notable differences between Paranoia XP (2005) and Paranoia Troubleshooters (2009)?
Joe Dovahkiin
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How do you deal with the concept of clones and assassination missions in Paranoia?

I'm reading through the rulebook, and it talks about how players may have a mission to assassinate another player character. Also in the Secret Society section it says that if you leave a secret society you may be targetted for assassination. I'm…
NibblyPig
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How do I introduce Paranoia to a Junior High School Pathfinder RPG club?

My school started an RPG club around January this year, and it has been very fun. We learned Pathfinder, and rules have been learned, adventures have been taken, etc. As me and my friends are all new to tabletop rpgs we have been ignoring the…
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How can a character make use of the Communist Propaganda skill in Paranoia?

I am designing a Paranoia one-shot with pre-generated characters. One of the characters belongs to the Communist secret society. Members of the Communist secret society have the mandatory skill Communist Propaganda. How does/can the character use…
Kieran Mullen
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Cyborging in Paranoia 25th Anniversary Edition

Me and my group were starting a game of Paranoia when one of the players, whose character is a fairly high ranking Corpore Metal member, asked if she could be a cyborg. The upgrade she suggested was reasonable except for the fact that it was…
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