Questions tagged [osr]

OSR stands for "Old School Renaissance." It is an umbrella term encompassing pre-D&D 3.0 versions of Dungeons & Dragons. The various older editions are closely related enough that an answer for one is often applicable to other editions.

OSR stands for "Old School Renaissance." It is an umbrella term encompassing pre-D&D 3.0 versions of Dungeons & Dragons. The various older editions are closely related enough that an answer for one is often applicable to other editions.

This encompasses the following:

  • Original Dungeons & Dragons
  • Basic Dungeons & Dragons (Holmes)
  • B/X Dungeons & Dragons (Moldvay/Cook)
  • BECMI Dungeons & Dragons (Mentzer)
  • Advanced Dungeons & Dragons 1st Edition (Gygax)
  • Advanced Dungeons & Dragons 2nd Edition (Cook)

Many reissues of the first rules (pre-AD&D) also exist and are classified as OSR too. This includes (alphabetical list, non comprehensive):

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How do I learn to run games in the OSR/old school D&D “Way”, as an experienced 3e/5e DM?

I'm a seasoned D&D 3e/5e DM, and I'm interested in learning how to run an old-school game. The trouble is, the 3e/5e "way" is trained into me (e.g. I'm very used to calling for skill checks to resolve things, I am used to characters having…
Harris M Snyder
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How does damage outside of combat work in Carcosa?

In Geoffrey McKinney's old-school setting and ruleset Carcosa, hit dice are handled unusually. If you already know how, skip to the actual question, below. Otherwise, here is a refresher: a character or monster has a set number of hit dice, as in…
rjbs
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