Questions tagged [mouse-guard]

For questions about Mouse Guard, a tabletop RPG created by Luke Crane based on the Mouse Guard comic books (by David Petersen) and his own Burning Wheel system. The Mouse Guard editions have a lot in common, so this tag is appropriate for most questions except the handful of edition-specific mechanics.

For questions about Mouse Guard, a tabletop RPG created by Luke Crane based on the Mouse Guard comics (by David Petersen) and his own Burning Wheel system. The game was released by Archaia Studios Press in 2008, with a second edition in 2017. (Here's a question about the difference between editions.) It is set in a pseudo-medieval setting about an order of anthropomorphic mouse rangers.

Crane detailed the differences from the Burning Wheel system in an interview posted to RPGGeek.com:

You also worked on Mouse Guard, which uses your Burning Wheel system. What about it appealed to you in regards to adapting Burning Wheel to it?

My friend Clinton R Nixon showed me the first issue of the comic in 2005 at ICON in Stonybrook, NY. In that issue one of the characters says, "It's not what you fight, but what you fight for." That is essentially what Burning Wheel is about. Clinton tried to work with the creator to design a game for him, but that fell through. I took a shot at it purely as a design experiment -- to see if I could strip Burning Wheel down to its core and keep it intact. We ended up with a rather different, unique game in its own right. I like it very much.


Related links:

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What does "Hard" mean in Mouse Guard?

One thing about Mouse Guard that still baffles me when thinking about it is the difference between the rules for obstacles, that state (p88 of the Mouse Guard RPG, or p.86 in some printings) ...Ob4 is really hard, and Ob5 is a fat bastard! Then,…
Adriano Varoli Piazza
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What statistics should we use for Duck in Mouse Guard?

The Mouse Guard world clearly has ducks, but the RPG doesn't include them. What stats should a Duck have in Mouse Guard? Dave Petersen has illustrated mice interacting with ducks in Mouse Guard. Heck, Kenzie's character sheet even has the…
bignose
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What tests can Nature (Mouse) be substituted for?

How can I resolve the contradictory rules on what tests can be substituted with Mouse Nature? Mouse Guard p. 232: under “Acting with Your Nature”, the rules say “When action in the game involves escaping, climbing, hiding or foraging, you can roll…
bignose
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Do rules for using mounts in Mouse Guard exist?

I know that mounts are mentioned in the rules book, in passing, when discussing the stats for a Hare. No mechanics are given in the core book. Have errata/clarifications/add-ons been produced? Either 1st party or 3rd party in origin. Would it be…
AncientSwordRage
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How do you play Mouseguard (2nd edition) with a group of five?

My group is playing Mouseguard on the "off weeks" of a different RPG so it's a bit difficult to simply kick someone out of the group for this. My main problem is how do you deal with conflicts with a group of 5. I've read about splitting into two…
sedamk
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Do Laborers need tools to make tests, or do they get an extra die for having tools?

On p249 of the Mouse Guard rules PDF (build date 2008-11-28), the Laborer skill says "Laborers need tools from a smith". I can read this two ways: • Smiths can provide tools as supplies to Laborers, and thus grant +1D to checks. • Tools provided by…
Viktor Haag
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How long is the Players' Turn?

I recently finished reading the Player's Handbook (hare-riding, sword-wielding, caped mice — what more could I ask for?) and I'm having a hard time understanding the length of the Players' Turn. Let's say that after the GM's Turn, everyone is Tired…
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Tenderpaw two-year-limit vs age

A tenderpaw may not remain so for more than two years. However, the minimum age for the next rank of guardmouse is four years higher that the minimum age for tenderpaw. How do you resolve this conflict for tenderpaw that both must and cannot…
Southpaw Hare
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What are weapons for characters in a Journey conflict?

The “Resolution” chapter in Mouse Guard specifies weapons for all types of conflict, except Journey. What weapons make sense for a Journey conflict?
bignose
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What are the benefits for having a higher Nature score?

Looking at the character creation ("Recruitment") chapter, it seems keeping Nature low is always beneficial. I get access to more traits and avoid a penalty to Fighter, a skill that will probably save my life. Also, I remember from the skills…
Glazius
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How long would the example session in the MouseGuard corebook be?

I'm trying to learn MouseGuard. So far, the snags are as follow: I just finished a first read through. I haven't GMed or played the game. It feels like there are a lot of moving parts to keep track of: fate points, persona points, skill…
Adriano Varoli Piazza
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How should I replace a skill for a wild animal in Mouse Guard if it doesn't have one?

So the Mouse Guard source book has entries on some wild animals people can use for their encounters. Here is a sample entry: Green Snake The green snake is a beautiful snake named for its brilliant scales. It hunts insects, but is otherwise…
OddCore
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Can one win points for acting both for and against belief in a session?

Page 52 of the Mouse Guard manual states "if your character's actions in the game reflect his Belief, you earn one fate point. You may get this award once per session." [Example follows] Page 53 states "It's hard to quantify, but if you play against…
Adriano Varoli Piazza
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About mouse guard

Questions, firstly, what does +1s mean? I still do not understand how weapons benefit the player using them. Secondly, wouldn't all players be better off with a low Nature score? what are the benefits of a high nature score? And finally, how can we…