Questions tagged [gurps-4e]

GURPS is the Generic Universal Role Playing System from Steve Jackson Games. GURPS 4E is a skill-based point-build RPG focusing on flexibility. You can easily play anything from a stone age caveman, an ogre mage, a US navy soldier, or even a Zenbuddhist psychokinetic killer robot from the future (who likes cats). Crossovers are easy to handle with those rules. This system uses six-sided dice and hexagonal map-grids.

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Option: Trading Energy for Speed and Skill (GURPS Thaumatology) with high skill

Trading Energy for Speed and Skill One way to introduce more flexibility into standard spellcasting is to allow casters to exchange extra energy for special benefits. Below are two examples; see Adjustable Spells (this page) for an additional…
Yolgie
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Is there a difference between Advantage cost modifiers given as percentages and as multipliers?

In GURPS, some advantage enhancements are listed as "+100%" but others are listed as "x2." Oddly, although the books are well-organized, I cannot find any page that explains how to apply the various point costs. If the basic advantage costs 10…
Long
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How can a single caster cast the Youth spell?

In what way can a single caster reasonably cast the Youth spell (GURPS Magic, p. 94)? The Youth spell costs 100 which makes a huge problem to cast it. The possible ways I found are Write a scroll - 100 days Slow and sure enchantment - if GM allows…
boucekv
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Should characters be able to resist Reprogrammable by default?

I'm putting together a GURPS game based on Space Station 13, and one player has decided to play the AI character from that game. In the original game the AI has "laws," which are by default Asimov's Laws, which they absolutely must follow. These…
Schilcote
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How do I build a non-biomorphic AI?

I'm building an ally for one of my players in a GURPS game, but I'm having trouble figuring out the point cost of a non-biomorphic AI. Basically, this AI lives in a computer that the player wears on him, and doesn't have the ability to operate a…
DuckTapeAl
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Understanding minimal casting cost for area spells with high spell level?

On the specific example of the spell: Sense Foes - Information; Area; Info Tells the caster if the subject has hostile intent, and what the degree of hostility is. Can be cast on one person or a whole area. If cast over an area, this spell only…
Yolgie
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What checks should I perform to knock someone out with a syringe of sedative?

I'm trying to create a character who will knock people out with a syringe of strong sedative, like how Dexter Morgan does in the show Dexter. Here is a short description of what he does that I'm looking to emulate: Dexter administers a big dose of…
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Being woken up in GURPS

Are there established rules in GURPS for sleeping monsters/people/whatever being awoken by things going on around them? There doesn't appear to be any such thing in Campaigns, but I didn't do a paragraph-by-paragraph search.
Schilcote
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What are the mechanics in GURPS that allow buffing

I have been looking through GURPS characters and I've been unable to find any abilities that allow one to buff their allies whether it be in a way that increases their stats, gives temporary advantages, or allows them to re-roll sixes. What I wish…
Maiko Chikyu
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Gaining advantages without spending XP

Is there a method that allows you to take advantages without actually spending experience? For example getting unkillable 1 by becoming a vampire or do you have to spend experience regardless of the way you acquire an advantage?
Maiko Chikyu
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Determining the range of spells

The Basic Set (p. B247) has the following entry for a Fireball. Lets the caster throw a ball of fire from his hand. This has 1/2D 25, Max 50, Acc 1. When it strikes something, it vanishes in a puff of flame. This spell is likely to ignite flammable…
William
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What advantages or disadvantages would best replicate a video game style inventory in an otherwise Modern setting?

What advantages or disadvantages would best replicate a video game style inventory in an otherwise Modern setting? I'm looking for guidance, as it seems to veer into the really expensive with cosmic advantages. Am I missing some lower key lower…
Harmony
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Casting magic through innate attacks

I had a character concept and want to know if I can actually do what I want it to. So my basic idea is to make a mage-like character that has a pure magical whip that comes out of a wooden handle. The innate attack would go something like this:…
user11238
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Channeling & Blessing synergy

In GURPS system is a player able to call upon the being that blessed him using channeling or is the spirit that enters your body randomly determined? The description says: Once you have entered your trance, any spirit in the immediate vicinity …
Maiko Chikyu
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GURPS Psionics - TK Bullet Damage

I'm new to GURPS, and I'm attempting to put together a Psychokinetics-based character. I've found the TK Bullet ability (Psionic Powers 4e, pg.53) and have put 5 points into it. However, I'm confused about how to calculate the damage for the…
goodwind
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