This is my idea for a prestige class that i wanted to make for a campaign. Please comment below for any tips or suggestions to make it better.
LINK: https://docs.google.com/spreadsheets/d/13pqYmmQhtR8dk9qJ2S225oU01J1LTixswC4v7AvNOZ8/edit?usp=sharing
This is my idea for a prestige class that i wanted to make for a campaign. Please comment below for any tips or suggestions to make it better.
LINK: https://docs.google.com/spreadsheets/d/13pqYmmQhtR8dk9qJ2S225oU01J1LTixswC4v7AvNOZ8/edit?usp=sharing
The requirements are somewhat problematic: Mage Slayer can be taken at 3rd, so this class is available starting at 4th, which is unusual for a prestige class. Not unprecedented, though.
The spell resistance is really bad. A spellcaster will average 10.5 + level against it, so assuming you do start this at 4th, this will have only a 50% chance to resist a spell by someone of your own level. When you consider that spellcasters have many options for ignoring SR, often have bonuses, and enemies are often higher level to begin with, that doesn't look very good. But worse, SR hurts a character at least as much as it helps, since it also blocks beneficial spells, so you risk missing an important buff out critical healing exchange for an unreliable defense.
Finally, replacing all Reflex saved with Fort is... interesting. Getting to completely ignore a saving throw is kind of a big deal, and that ability is unprecedented. That said, Reflex is the least-important save, so I think it may be OK.
Beyond what it does have, I do think it also lacks something: namely any significant offense or utility. The smite is good relative to smite’s norm, but that isn't saying very much. And it has nothing else. For a class that is almost purely defense, then, it is not great—some resistances but no immunities.