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I was playing a good old one-off campaign tonight, and will be playing the same character through adventure league. I was playing a half-elf sorcerer, and my charisma modifier came into effect. I had rolled my stats, in the way it describes in the second chapter of the 5e handbook, and had gotten lucky with a 17. Half-elf adds two to that (19) and my proficiency bonus made it out to be +6. My DM told me promptly that there was no rolling involved with stats, and that it should be a +5.

This bugged me, so I stared at the page for 5-6 minutes, trying to find the lie. It says something along the lines of roll 4d6, and don't count the lowest number, and then rinse and repeat for 5 more numbers, and those are your stats.

Is this system still legal in adventure league?

SevenSidedDie
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Xsaivier
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  • Welcome to rpg.se! Please take a look at the [tour], it's a useful introduction to the site. The [dungeons-and-dragons] tag is for questions spanning multiple editions; the [dnd-5e] tag is sufficient here. – BESW May 19 '16 at 03:08
  • I don't think you add your proficiency bonus to stat rolls either way. – Premier Bromanov May 19 '16 at 03:14
  • I don't think he did – Escoce May 19 '16 at 03:19
  • @PremierBromanov Yeah, this didn't happen in character creation: "I was playing a half-elf sorcerer, and my charisma modifier came into effect." I'm guessing it was a skill check. – Miniman May 19 '16 at 03:20

2 Answers2

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The Adventurer's League Player's Guide (available here) states which rules are allowed in Adventurer's League play.

  • D&D Basic Rules (all rules except rolling ability scores and hit points, rolling for starting wealth, some alignment restrictions)
  • D&D Player's Handbook (all rules except rolling ability scores and hit points, some alignment restrictions)

So while rolling ability scores is still a legal rule in D&D, it's not allowed in D&D Adventurer's League play.

Miniman
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The Adventurers League player information page says:

CREATING A CHARACTER

Character creation is easy in the D&D Adventurers League. Check out the D&D Adventurers League Player’s Guide or Quickstart Guide for more information. Otherwise, follow these steps.

  • Choose a story origin. [...]
  • Choose a race. [...]
  • Choose a class. [...]
  • Determine ability scores. You don’t roll for ability scores; instead use either the standard set (15, 14, 13, 12, 10, 8) or customize your scores as listed in the Player’s Handbook.
  • Describe your character. [...]
  • Choose equipment. [...]

There are other restrictions on character creation as well - consult that page (or the Players Guide or Quickstart Guide linked from that page) to make sure you meet all other requirements.

Adeptus
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