I'm looking for references to other rp systems that have different ways of determining when you would take damage. My current RP group as started to fizzle out, saying that the newer systems have changed to much from what they like are now looking for a new system to try out. our main concern is how dynamic combat can be. Mostly looking for the statistics behind how their respective defenses work.
Example: A target tries to land an attack on me, what mechanics are in play for me to: Dodge/Tank it/Redirect it? Something along these lines would be appreciated.
Since I'm only played D&D 2e-3.5e and Pathfinder, I consider my knowledge on this subject limited. Any help is appreciated, and anything goes here, be as complex as you need to be.