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The Sending spell states that:

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. (PHB, p. 274.)

So what counts as 'familiar'? I initially assumed that the intent was somebody you personally knew, perhaps by name, but the inclusion of the phrase "if it knows you" would suggest that the target of the spell need not have any idea of your existence.

Is passing somebody on the street enough? Seeing them from a distance? Being introduced once? How about having them described to you by somebody who does know them?

I'm wondering, among other things, what implications this has for magical spam mail...

V2Blast
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Peeps
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3 Answers3

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Familiar is described a few different ways in the PHB, but the context seems generally the same down the board. I will provide a few (not all) quotes if I can find them.

Clairvoyance: "...in a location familiar to you (A place you have visited or seen before)..." -PHB pg 222

The entry for Scrying on PHB pg. 273 breaks down knowledge of a place or creature pretty well. Familiar: You know the target well

It boils down to there not being a written definition of what is or is not 'familiar' to your character. This means you may have to deliberate with your DM if you are uncertain. Are you familiar with your adventuring group? More than likely. Are you familiar with the Orc who carried you over the cliff into the ocean a few weeks ago? You might think so. Are you familiar with the necromancer you've only heard stories about and can pinpoint its exact location? No.

If I would have to make a ruling about familiarity, I would refer to the Scrying entry.

Thomas Markov
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Airatome
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  • And the Scrying entry is precisely what I was going off before, until I noticed the inclusion of "if it knows you" in the Sending spell. Surely if you know the target well, they're going to know you just as well. – Peeps Jul 17 '15 at 19:13
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    @Peeps Well, that's going back to the Orc who took you off the cliff ala Lord of the Rings style. If you spent weeks hunting and tailing said Orc, learning it's habits; I would rule you were quite damn familiar with that Orc. Your sneak attack didn't go as planned, he escaped to live another day. He doesn't 'Know you' , but you 'are familiar with' the Orc. So you could send the spell to him (Maybe leave a threatening message), the orc would have no idea you were the sender of said spell, but could still answer you.

    Make any more sense?

    – Airatome Jul 17 '15 at 19:25
  • Sure, I can see it working in a scenario like that. – Peeps Jul 17 '15 at 19:37
  • Then you should, hopefully, have clarity now as to how this is very situational in context and how your knowledge, or lack there of, of your target changes everything. – Airatome Jul 17 '15 at 19:43
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    @Peeps Someone can be familiar to you without them knowing you. For one example: a servant of a duke who overlooks his servants will be very familiar to the servants, but he won't know any of them enough to recognise them. Another example: if you tail and spy on someone for three weeks, they'll be familiar to you without them knowing you. – SevenSidedDie Jul 17 '15 at 19:52
  • Think of any random famous person you are aware of? How many of them know you? You would be familiar with all of them, not so much the other way around. – Erik Jul 17 '15 at 20:40
  • Do not the "if it knows you" clause only applies to the "recognizes you as the sender" statement. It has no effect on the caster's ability to target the spell, and very well may not apply to the target's ability to reply. – Smithers Jul 18 '15 at 04:33
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    @Smithers you just be familiar with the target of the spell. Otherwise, if it knows you or not is inconsequential to if it can respond or not. If it knows you, then it recognizes you as the sender and can respond. If it doesn't know you, then it doesn't know who sent it a message, but can still respond. – Airatome Jul 18 '15 at 23:21
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Familiarity is assymetric

It is very possible for the caster to be closely familiar with the target, yet at the same time the target does not know the caster even exists. Think of real-world superfans that know every little detail about the star they adore, yet the star is entirely oblivious to their existence.

In a fantasy setting, where we are dealing with an arcane caster capable of Sending, they could easily have access to Find Familiar, Invisibility, or even Clairvoyance, to spy on the subject of Sending. Normal investigations, talking to neighbors and business associates would also work.

How familiar does the caster have to be with the subject?

As has been touched upon in the other answers already, there are a number of definitions of the term "familiar" in other contexts:

  • Scrying: you know the target well exceeding "firsthand" you have met the target

  • Locate Creature: known to you

  • Clairvoyance: visited or seen before

  • Locate Object: known to you, as long as you have seen it up close -- within 30 feet -- at least once

The two major readings would be that it means (a) you know the target well, better than from a single casual interaction and (b) you have met or seen the target at least once up close.

With several offered, it's up to the DM which interpretation they use. That the target may not know the caster does not influence the decision.

Nobody the Hobgoblin
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  • Some DMs (e.g. Matt Mercer of Critical Role) have allowed Sending after someone verbally described the target creature, counting a detailed description (at least by someone with a close personal connection to the target) as sufficient to become "familiar". Seemed to work ok, and seemed fun for players in terms of helping to advance the plot without trivializing the challenge of actually getting to them to find / rescue / meet / whatever. A hostile target can always not reply. So yes, agreed with your suggestion that talking to neighbours etc. can work, that's a reasonable ruling. – Peter Cordes May 03 '22 at 06:16
  • After my party's current adventure, their next will be W:DotMM, and I am just beginning to read it. The Alterations to Magic section seems to indicate that the PC's can attempt to contact the Mad Mage via Sending before they personally know him. – Kirt Aug 03 '23 at 17:01
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There are a few ways to determine how familiar "familiar" is.
Dream works similarly but uses different wording, targeting "a creature you know of" thus, familiar is more familiar than knowing the creature, otherwise, they would use the same wording. Thus, you have to have to at least know, what they look like, and what they sound like, because that's one step above knowing about someone.

Scrying uses the word "familiar" explicitly to mean "you know the target well" and it is more familiar than firsthand knowledge, which is "you have met the target".
This suggests at minimum, from the fact that it is more than having met, you have had at least a conversation that goes beyond introductions.

But Clairvoyance describes familiar as having seen a place before. People aren't places, but that's a lot lighter than being friends.

I'd probably put it at first-hand knowledge the same as clairvoyance. You can't send a sending to the king you never met. I'd prefer it be less harsh than scrying, because scrying you lose out on a -5 to save if you aren't familiar, but with sending it fails. But that's just generosity.

Familiarity is described by sending. More than having met them, knowing them well. It's also described in clairvoyance, as "having seen before."

Either way, second-hand knowledge certainly isn't enough, as we see from dream: when second-hand knowledge is the prerequisite, it doesn't use the word 'familiar.'

KorvinStarmast
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