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This is based on this question. How do I make sure a character like this doesn't overshadow others?

Cataru Moore
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  • Probably a duplicate but there's so little information it's hard to tell. Speaking as a GM? http://rpg.stackexchange.com/questions/50/how-to-handle-a-powergamer-munchkin is a dupe (and locked, for being similarly defined). As a player? http://rpg.stackexchange.com/questions/22173/what-to-do-when-your-character-is-just-too-good is a dupe. – mxyzplk Mar 19 '15 at 00:24
  • Also related: The tier system which should explain why your worries about a ranger with some minor buffs suddenly becoming OP are almost certainly unfounded. – Please stop being evil Mar 19 '15 at 02:26
  • Well, I didn't see the tier system yet. I didn't realize the ranger was seen as "tier 4" (AKA they suck by themselves) I thought basically "Everyone has a purpose and everyone has their place" The defender: (Fighter, paladin, etc.) The striker: (barbarian, rogue, ranger, monk) The Healer: (druid, favored soul, and cleric) and the mages: (wizard, warlock, and sorcerer) Thanks. I'm not as nervous about it now. – Cataru Moore Mar 19 '15 at 12:27
  • @CataruMoore The "Defender, Striker, Healer, Mage" role model isn't a bad starting point for understanding how classes work, but remember that builds can change everything - It's easy to make a mage who plays like a striker, or a healer who plays like a defender, for example. – GMJoe Apr 02 '15 at 03:00

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Generally the best idea is to confront the players with a wide variety of obstacles that require different ways to overcome. It's not usually a problem if one character is really good in one type of situation, as long as he isn't the best all the time.

Yora
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