I'm only familiar with M&M 2E, but I assume that since the 5-shots limited use of the "unreliable" flaw appears in both systems, any solution relevant to 2E can be worked out to suite 1E - if it doesn't already by RAW.
(Presented in increasing complexity order)
Use GM Fiat
Since this battery dependent weapon is intended mainly for the enemy mooks and bosses (where a boss would have a reload option) - just have the boss reload, or run out of shots whenever it suites the game or seem plausible.
Use the Basic Rules for "Unreliable" Power
Treat this as a device with a power (probably Blast for a ranged weapon) that has the Unreliable flaw - In 2E, the weapon will function normally for 5 shots, after which it will need to be recharged as described in the Fades flaw:
A faded power can be “recovered” in some fashion, such as recharging,
rest, repair, reloading, and so forth. The GM decides when and how a faded
power recovers, but it should generally occur outside of combat and take
at least an hour’s time. The GM may allow a hero to recover a faded power
immediately and completely by spending a hero point.
(emphasis mine)
Mooks have this device but no hero points, so they can't recharge it without taking it back to the "recharge chamber". Bosses in 2E can have hero points (rather "villein points"), have your bosses spend those to instantly recharge (hand-wave: they have some "mini-reactor" batteries on them). If a PC gets his hands on a weapon, you can allow them to instant-recharge, but only by spending a hero point - you can also rule that they are allowed a limited number of such recharges - dependent on how many such batteries they've found.
"There is no Spoon" - the Battery is the Device, not the Weapon
This may sound a bit backwards, but mechanically it works:
The weapon itself is just a piece of hi-tech equipment (or arcane or alien or whatever...). It's not a Device and has no powers what-so-ever, the battery does all the heavy lifting rules-wise:
Treat the battery as follows:
- Device (easy to lose)
- Flaw: Unreliable - use the 5 shots limit alternative
- Flaw: Limited - only works when loaded into a suitable weapon
- Any powers you want the weapon to have.
This way, you can use the powers only if you have a battery loaded into the weapon, and a boss with multiple batteries and a single weapon is still limited to having only one active battery at any time.
Bonus: you can have several sizes or types of weapons, treat them as Devices with Boost and Drain powers limited only to batteries - that way you can have for example:
- a "sonic plasma gun" (regular)
- a "sonic plasma cannon" (boosts range and power rating)
- a "sonic plasma flamethrower" (shorten range, area attack)
- a "sonic plasma whip" (drain the ranged attack to 0, boost melee attack + entangle)
- etc. etc.
Hope any of this is useful to you.