This question is inspired by Baker's discussion of "What's at Stake?" and "Skill Challenges: All in the Cards"
I run many of my 4e games as pregen adventures and the skill challenges tend to be extraordinarily flat. I would like a methodology using one or both of the above topics, narritivist or simulationist, to make the pre-generated skill challenges more meaningful.
What's at Stake? provides a narrative framework to make skill checks meaningful. All in the Cards provides a simulation of random events within the context of a skill challenge designed to simulate the inequities of hazards and other difficult transits. All in Cards simulates the What's at stake in an environmental challenge, it serves less well in more narrative challenges and is difficult to adapt to a pre-generated challenge in a scenario.
While All in the Cards presents excellent examples of how to instantiate environmental hazards, my intuition is that it could be combined with the "What's at stake?" theory to integrate into any skill challenge. How can I use What's at Stake to turn All in the cards into a narrative challenge framework? Specifically, how can I take pre-generated lists of primary and secondary skills, and create the All in the Cards style cards with ways of informing what's at stake in challenges that are more narrative than environmental?