I am a new relatively new GM (under a year's experience) and have only run/played Pathfinder. For this I have lots of resources: the beginner's box and its GM and player manuals, pawns, play-mat and pre-written adventures to ease into GMing. Paranoia is the second RPG I am trying, so I am comparing these helpful goodies to the brave new world that is a single book.
What should a GM coming from a PF/D&D fantasy background know to run a successful Paranoia game as it being their first time trying any other system?
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