I have a group of level 15 (soon level 16) characters. One of them is an Ascendant Dragon Monk. I have homebrewed an item for my group and am certain that the monk is the only one who would use it. This is the item in question:
Blackfrost Gauntlets
very rare (require attunement)
The gloves have 5 charges for the following properties. They regain 1d4+1 expended charges daily at dawn.
Infuse Weapon
You can use your bonus action to infuse a simple or martial (melee) weapon with the biting cold of the Blackfrost for 1 minute. Black and blue ice begins to cover the weapon. Weapon attacks made with this weapon count as magical for overcoming resistances. If the gloves have at least one charge, the infused weapon deals an extra 1d10 cold damage to any target it hits.
Biting Cold
When you hit a creature with the infused weapon, you can expend 2 of its charges to force that creature to make a DC 16 Constitution Saving throw. On a failed save, the creature is restrained by ice. The ice remains until the start of your next turn or until the creature takes bludgeoning or fire damage. If it takes bludgeoning damage in this way, that damage is increased by 2d8.
Frigid Wrath
When you roll cold damage, you can expend 2 of the glove’s charges to deal maximum damage, instead of rolling. If the cold damage is from the infused weapon, it costs 1 charge to use this property instead.
Ice Lance
You can expend 1 charge of the gloves to summon a dark ice shard in your hand. You can make a ranged attack with it, using a +10 attack bonus against a single target within 120 ft. On a hit the target takes 3d8 cold damage. You can spend more than one charge at a time. The damage increases by an additional d8 per extra charge used.
I might take the melee restriction away from the "Infuse Weapon" property but this is not the part I might have an issue with. I feel like in theory the monk might be able to infuse his fists with the Blackfrost but I am uncertain if I should allow this. I worry that this is too strong regarding the potential "free" damage upgrade he would obtain with this. At level 15 he deals on average 3d8 + 15 dmg without spending a Ki point on Flurry of Blows (not including his +2 Insignia of Claws he carries). Which is on par with an Eldritch Blast for a Level 15 Warlock, who is also part of the group. The additional d10 on each attack would pretty much double the damage output of this PC. The other party members are a sorcerer, bard and warlock (for potential reference regarding damage since they are spellcasters).
I am looking for feedback regarding how I could handle this situation. My instinct was to say that the Blackfrost can only be infused into weapons because a mortal body cannot handle it and the blood would freeze. Another option would be to somehow limit the amount of times the additional d10 triggers per turn, but that feels somehow like cheapening the item. Or am I completely overthinking this and the damage upgrade would be fine?