As DnD 5e has aged it's become more clear that Martial classes lack a fair amount compared to their spellcasting companions. They offer less utility, fewer defensive options, and in some cases fail to perform offensively. So I started looking at ways to start pushing back towards a more even scale. The easiest of which ended up being the barbarian. This class thematically has always been combat forward with little utility. So what better way to start looking to make a strong subclass than to expand on a simple theme. Which brings us to now.
How strong is the Barbarian Path of the Colossus compared to the strongest Martial subclasses?
Simply put, I'm not looking to make something balanced to the other Barbarian subclasses, most of which rank somewhere between C and D tier in my opinion. I'm looking to check the balance of this subclass against high tier martial subclasses like the Echo Knight or the Rune Knight. This way, my table can begin to create a more level playing field. With that in mind, the subclass:
Path of the Colossus
Barbarians who choose to follow the Path of the Colossus strain their bodies to untapped physical heights. They strive to become a juggernaut on the battlefield and a bulwark outside it. Seeking at once to temper the Rage and to heighten it. Those who follow this path are among the most spartan of their tribes, often abstaining from lavish celebrations instead choosing to spend time investing in the everlasting pursuit toward physical perfection.
Spartan Rage
Starting at 3rd level, when you enter a rage you can choose to temper or heighten your rage. You maintain this effect until the rage ends and can choose each time you enter into a rage.
Heighten. You double the bonus damage from your Rage Damage. However, when you exit your rage you gain a level of exhaustion.
Temper. You halve the bonus damage from your Rage Damage. However, you gain +1 AC and temporary hit points equal to your Barbarian level x 5. The AC bonus and temporary hit points last until your rage ends.
At 10th level, if you heighten your rage you no longer gain a level of exhaustion and if you temper your rage you no longer halve the bonus damage from your Rage Damage.
Heightened Physique
Starting at 3rd level, you become much more skilled in feats of strength and agility. You gain proficiency in Athletics and Acrobatics. If you already have proficiency in these skills, then your proficiency bonus is doubled for any ability check you make that uses either of these skills.
Titan's Grip
Starting at 6th level, you ignore the two-handed property of weapons. Additionally, you have advantage when making attempts to grapple or resist being grappled.
Physical Mastery
Starting at 10th level, you gain a climbing and swimming speed equal to your movement speed. Additionally, you no longer take a point of exhaustion when you heighten your rage nor halve the damage from your Rage Damage when you temper your rage.
Colossal Strikes
Starting at 14th level, while raging, when you deal damage with a melee attack that uses strength you can roll an additional weapon dice and you can make another attack with the same weapon against a different creature that is within 5 feet of you.








