Don't disengage in the first place
By making it easier to stay engaged, you won't need to make such a big effort to reengage.
Our strategy involves a two-pronged approach:
- Removing distractions that steal focus
- Adding activities that maintain focus
Removing distractions
Closing out of chat apps and browser tabs and turning off your phone
This one's more of a test of willpower, and I have personal experience with the difficulty of it, but preventing yourself from squirreling over to some other activity is another effective way of ensuring your mind stays on the game. It takes dedicated effort to simply sit and listen to the others talk, but probably not more effort than it would take to get reengaged all over again - and, as mentioned below, you can do productive things like take notes during this time.
It can feel bad when you detect other players being distracted during playtime if you're going to all of the trouble to keep your mind in it, but that's on them, not you.
If you need the tabs or phone for out-of-game reasons, no issue; this is just an option you are at freedom to discard.
Steering discussion
The long talks are clearly one of the main causes of your checking out. As a player in the game, you do have a say what people talk about! During conversational lulls, it's often a relief when a player pipes up:
So given all that... let's get going.
You don't even have to commit to a particular option! When the other players witness someone expressing a willingness to keep moving, that's enough to bring discussion nearer to a close.
Activities that aid focus
Writing notes: and I mean notes notes.
Everything "notable" that happens in-game shows up on your paper, one way or another. This can have its own drawbacks, as you might forget to do roleplay due to being occupied with writing, so take care to only note-take when you begin to feel your eyes glaze over with boredom.
A side benefit of note-taking is that the other players and the DM will thank you when you remember details such as "the blacksmith's cat was orange tabby, not black" which may for whatever reason end up being important down the line.
Keep your hands occupied while your mind works: doodling, origami, fidget cube...
This one will depend even more on your own preferences, but another easy win for ADD is to provide a nonverbal outlet for the wandering attention. I am no artist, and certainly no student of origami, but these activities illustrate the sort of thing you might switch to in the midst of a discussion in order to remain mentally present, if not accounted for.
Can you simply say why it would be difficult to re-engage… unless you’d said something which now seems embarrassing?
Otherwise, how are you not putting ADD first and sub-ordinating your personal desires, needs and wants?
In the games you’ve been playing, including Pf2e, why is it forbidden for any player to ignore the long discussions and lost causes; effectively, to take a sleep?
Why was it necessary to disengage?
– Robbie Goodwin Aug 29 '23 at 18:44Who suggested anyone had ever been disrespectful?
Who suggested you should ignore, let alone say you'd been ignoring anyone?
If disengaging feels disrespectful, why do it?
– Robbie Goodwin Aug 31 '23 at 23:08