People are heavy.
I'm doing some syntheses of Moldvay Basic D&D (by way of the reissue Old School Essentials), the BECMI-based Rules Cyclopedia add-on, and some various other tweaks and whatnot for streamlining and familiarity for modern players. One thing that's noticeable is that, nowhere does there seem to be a standard measure of a player character's weight outside of demihuman class descriptions vis a vis the Cyclopedia, e.g.:
An elf is 5' to 5 1/2' tall, and weighs about 120 pounds.
Presumably human classes could be considered to weigh in around 150 pounds, similar to dwarves. Still, this does present some issues in other places where weight matters.
Boats seem too generous:
- A 15ft canoe fits five people.
- A halfling could navigate rivers on a raft with, if professionally made, only a single square foot of area.
Bu so be it, that's perhaps a touch more focused than most groups would need to care about anyhow. Of more pressing concern is that many other things don't seem generous enough:
- Mules can only carry one modestly-equipped person.
- Nobody can carry a human or dwarf if any armor is involved!
The last one in particular seems especially harsh--dungeons, especially in OSR, are dangerous places, sure, and it makes sense to need to drop some of your treasure haul to carry a fallen comrade, but nearly everything, including any and all armor, seems like a downright excessive demand to make of a player should they be forced to choose between comrade or coin.
So, the question is not how much a player character does weigh (which investigation shows to be between 60 and 150 pounds depending on race, plus gear), but how much they should for balance and flavor reasons--with special attention paid to players carrying an incapacitated party member. Alternatively, what mitigations might exist (houserule or otherwise) to make things more reasonable on this front?