No
When filtering spells on D&D Beyond, the filter jumps from 1 action (6 seconds) to 1 minute. There is nothing in between. If we assume that the filters on D&D Beyond are working correctly, that means that there is no spell with a cast time between 1 action and 10 actions.
There are some alternatives however.
Delayed Blast Fireball
While Delayed Blast Fireball takes 1 action to cast, its damage increases each round.
So, the sooner the party stops the enemy, the better.
Concentration
Once again, the spell has been cast. But the sooner the party breaks concentration, the less they will suffer. Call Lighting is a great example as it has a clear indication that the spell is still ongoing.
Caught in the act
This is a story telling workaround, but the party could stumble upon the enemy when it is in round 7 of casting a 1 minute spell.
Siege Equipment
The Dungeon Master's Guide lists Siege Equipment on pages 255 and 256. These weapons typically take multiple actions to fire. For example, the Ballista and the Cannon both take three actions to use.
BALLISTA
Large object
Armor Class: 15
Hit Points: 50
Damage Immunities: poison, psychic
A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3dl0) piercing damage.
Of course, you won't find a Cannon in the lair of a monster. It implies intellectual enemies.
If you prefer, you can flavor a siege weapon to be more fantasy-like. The DMG even suggests as much in the stat block for the Cannon (emphasis mine):
CANNON
Large object
Armor Class: 19
Hit Points: 75
Damage Immunities: poison, psychic
A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes and wizardly engineers.
A cannon is usually supported in a wooden frame. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Bolt. Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 44 (8dl0) piercing damage.