I'm in a 9th level high-powered gestalt game in a Tippyverse setting with a fairly permissive DM that allows for highly optimized shenanigans. Game rules are PF as a base with 3.5 content to supplement.
I've just gained access to Temporal Acceleration, and intend to combo it with the Riven Hourglass Eternity martial feat to extend the time stop for as long as I want. Recovering maneuvers to keep activating it will not interfere with my action economy.
I need to find effective ways to set things up so that when the Temporal Acceleration ends, many powerful creatures quickly die or, much more importantly, a highly advanced beholder ship is disabled/destroyed along with said beholder (the ship is considered attended by the beholder or else I'd just carve the magitech engine out of it). The complication comes from a strict ruling against even indirect targetting of creatures, going so far as to prevent obstructing substances from entering the same 5-ft cubes as a creature. This means Black Lotus Extract is right out even if it didn't have a 1 minute onset. Dispersing opium clouds has been ruled to only affect them 1 dose per round. Setting up heavy objects to crush humanoids of typical size might still work. Black Powder kegs have been considered, but are more expensive than I'd prefer. I have access to Energy Wall, which is quite spammable for delayed AoE DoT damage as long as there's enough space for more walls, but relying on an uncertain pp reserve when the opportunity arrives is less than desirable.
Almost any item can be bought in the setting, and the use of Psychic Reformation during downtime with 3.5 cost-reducing feats allows us to craft almost any magic item at .28125× market value.
What cost-effective items and combos can get the job done with a minimal margin of error?
Edit: It is not a bog standard beholder and will probably have lots of magic and magitech on it, which might foil certain suggestions with energy resistance/immunity or other defenses.