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Im trying to homebrew some new magic items for D&D 5e to add to my groups' sessions. But I'm not sure if this sword is overpowered or underpowered.

The idea is that the item is a "greedy sword", you "feed" it gold in order for a bonus on attack rolls. 100 gold for +1, 200 for +2, and maxing out at 300 for +3.

The item would be classified as rare and worth 2,000 gold pieces.

Is this sword balanced?

Nobody the Hobgoblin
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Bongo Time
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    Cash per individual whack, cash per attack action, cash per round, cash per "fight" or what? Cash per year? – From Jan 10 '23 at 16:27
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    Welcome to the stack! Looks like you already took the [tour], check out the [help] if you need any more help. I'll also drop How can I ask a good homebrew question? here to help you out. – TheLittlePeace Jan 10 '23 at 16:35
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    Does it have to be gold pieces? Can it be other coins WORTH X amount of gold? What about gems worth X amount of gold? It would also help to understand the "feeding" process. "Feeding" a sword would lead me to think the owner would need a free hand in which to give the gold to the sword so it couldn't be done mid-combat if the owner had a shield for instance. – MivaScott Jan 10 '23 at 16:40
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    Also, building off of From's comment, how long does the feeding last? Can it be feed in the morning and work until the first hit? All day? Until the next dawn? All week? – MivaScott Jan 10 '23 at 16:43
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    I've voted to put the question on hold pending additional details per everyone's comments above. – Thomas Markov Jan 10 '23 at 16:44
  • As a note, please disregard any answers you have already been given when providing the details of how this weapon works. We need to know how you intended the weapon to work when you asked the question. – Thomas Markov Jan 10 '23 at 16:52
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    Bongotime, please don't worry if it does get closed. Doing so will give you time to give the additional information that will help us answer your question and give you the high quality answer you're asking for here. – NotArch Jan 10 '23 at 16:52

2 Answers2

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It's probably overpowered.

A +3 weapon is "very rare", and the DMG (p. 135) lists the price of very rare items as 5,001 - 50,000 gp. That means if you buy the sword and feed it gold 10 times, the total price will still be lower than the cheapest possible "actual" +3 weapon.

This means PC access to a +3 weapon on-demand from long before they would be able to afford one. Combined with a +1 (uncommon, 101-500 gp) or a +2 (rare, 501-5,000 gp) weapon, they would be able to "default" to the non-greedy weapon, then bring out the "Anti-Midas Blade" whenever the extra oomph was needed.

Yes, long-term they might lose money, but early access to a more powerful weapon is generally a very strong bonus for a fighter.

However...

If the wielder is forced to pause and stand still for a round to "feed" the sword, then get the bonus for a single attack action which can only be used the next round, the bonus might even be underpowered.

As in so many things D&D, the devil is in the details.

From
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    I reupvoted this, I think someone instinctvely downvoted you because they think you should not answer the question. – Nobody the Hobgoblin Jan 10 '23 at 16:46
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    We don't really have any idea how it works, so it seems a bit premature to be assessing balance. My concern here is that now the author may "clarify" how the item works based on your feedback, which is...not good. – Thomas Markov Jan 10 '23 at 16:46
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This depends on how much gold you make available in your game, but it most likely is overpowerd

This the Effect of +1, +2, or +3 sticks forever after the sword consumed your gold, this is obvioulsy overpowered, giving you a very rare item for a rare item and 300 gp. If it is only for one fight, the question gets more interesting, but if you use the amount of loot given in the treasure tables for encounters, it is probably still overpowered.

The question is, how often can you afford to buy the +3 effect, to make this better than a normal +2 rare weapon? This is will depend on how much gold the party has.

If you hand out tens of thousands of gp early on, the party will effectively have a +3 weapon, a very rare item, by the time they normally would only have access to a +2 weapon, the rare item. If you hand out little gold, and they only can afford to activate this from time to time, the party will have something that is weaker than a normal rare item. In particular because in 5e, there is (other than in older editions) no functional difference between a +2 and a +3 weapon, beyond the slightly better to hit and damage output. In the extreme case where they have no gold, this does not confer any bonus other than counting as a magic weapon.

It is really up to the DM how much they give out. But you can calculate expected gold based on encounter guidance. If you go by that: according to the rules for pure adventuring, it takes you about 2 or so days in-game time to gain a level, and from level 6 on you make thousands of gp per day. With an average of maybe 3-5 combat encounters per day, you will easily be able to always pay for a +3 weapon. As there are few other good uses of surplus gold in D&D 5e after you get to second tier, there also is little opportunity cost.

Xanathar's Guide to Everything has tables on page 135 that expose the math behind the magic item tables in the DMG. According to this, you would get one major rare magic item such as a magic +2 weapon in tier 2, which spans levels 5-10.1

So effectively at these costs and amounts of gold, by the time you find rare items in the game, this will just give the party a use for surplus gold, and the equivalent of a very rare item instead of a rare one, making this overpowered.


1 The rules in Xanathar's are optional to give you more control, but they make it easier to understand how many rare items are officially suggested at a given tier, from the random tables in than the DMG, than the DMG itself. See the inset box on page 135:

The Dungeon Master's Guide assumes a certain amount of treasure will be found over the course of a campaign. (...) The optional system described here yields the same number of items, distributed properly throughout the spectrum of rarity

Nobody the Hobgoblin
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    We don't really have any idea how it works, so it seems a bit premature to be assessing balance. My concern here is that now the author may "clarify" how the item works based on your feedback, which is...not good. – Thomas Markov Jan 10 '23 at 16:46
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    @ThomasMarkov I think no matter if it is forever or for a short time, the game mechanics mean that unless you hand out much less loot than recommended, this just works out to a +3 sword at rare. – Nobody the Hobgoblin Jan 10 '23 at 16:48
  • "the game mechanics mean..." Okay, but we haven't been told what the actual mechanics are, so there is no way you could possibly know this. – Thomas Markov Jan 10 '23 at 16:49
  • @GroodytheHobgoblin I wouldn't call it an expectation, rather an "official suggestion" or somesuch. – Thomas Markov Jan 10 '23 at 18:03
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    @ThomasMarkov Yes, that is better wording, updated. – Nobody the Hobgoblin Jan 10 '23 at 18:04