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The 2nd level Air Bubble spell says:

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends.

Does this prevent the effects of poisonous gas that requires breathing in to take effect?

Nobody the Hobgoblin
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K.L.R.
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5 Answers5

10

For most gasses no, but it ultimately depends on the poison

In standard English, one might expect 'fresh air' to mean free of poison. However, the Spelljammer rules (from which the Air Bubble spell comes) define 'fresh air', meaning that in this case it is a game term, and the standard English definition does not apply.

In Chapter 2, "Air Quality", we are told that fresh air is defined as "completely breathable". This contrasts with deadly air, which is unbreathable and causes suffocation. In between is foul air, which instantly imparts the poisoned condition without a save.

Thus, the Spelljammer rules are telling us that "fresh air" contains whatever unspecified substance1 creatures need to breathe (and fire to ignite), while whatever alternate substance is in foul and deadly airs is a poison. Within this context, the Air Bubble spell, by specifically creating and maintaining 'fresh air', works against the specific 'poison' found in foul and deadly airs.

Now consider a Spelljamming vessel, with its supply of fresh air. Were someone to release a poison into the air, such as a cloudkill spell, would it no longer be fresh air? Would it foul the air of the ship? No, because even though the air would be poisonous, it would be just as breathable, in the sense that creatures breathing it would take damage, but not suffocate. Because the cloudkill effect does not cause suffocation, the air of the ship would still be considered fresh, within the Spelljammer definition of fresh air.

As an analogy, consider 'fresh water'. I could add poison, or harmless dye, and it would still be fresh water. It would only become 'salt water' if I added salt. Similarly, fresh air (within the context of Spelljammer) is not fouled by just any poison, but only by the specific poison that causes deadly air to be suffocating.

Now that we understand the nature of fresh air, will the Air Bubble spell keep out poisons? No, because poisonous gasses do not cause suffocation - rather they cause poison damage or the poisoned condition. These poisonous gasses would diffuse into the space of the Air Bubble and do their thing without reducing the breathability of the air, which is the only thing that the spell is maintaining, much like the mercaptan from a leaky gas line could diffuse from the kitchen into our bedroom - we would smell it, even though we were still in fresh air and able to breathe.

But wouldn't the spell's globe keep the poison gas out by acting as a physical barrier? Perhaps if it were a solid helmet, but it is specifically called "spectral". There is no 5e definition of this word, but it is typically used for 'quasi-real' spell effects that can exert forces but which themselves can't resist things moving through them (with the exception of guardian of faith). Thus, absent explicit direction that the globe blocks the movement of gasses, it appears to be merely cosmetic, serving to delineate the area of effect of the fresh air.

Some monsters, such as the water elemental, have attacks that suffocate or prevent characters from breathing - the Air Bubble would guard against that, but that is not the poison gas the OP asks about. Other monsters, such as a green dragon2, produce poison that damages the creatures which breathe it, but does not suffocate them. Again, the Air Bubble will be ineffective against poisons that don't work by suffocation but merely by poisoning other parts of one's body.

However, the Air Bubble would protect against poisons which function by specifically keeping the target from being able to breathe (in real world terms, obviously carbon dioxide, but also things that interfere with the uptake of oxygen like carbon monoxide and hydrogen cyanide). That is, if there was an in-game gaseous substance that either gave the poisoned condition or did poison damage, and also suffocated a creature or removed its ability to breathe (as the foul and deadly airs explicitly do), then Air Bubble would protect against that thing.

A quick look through the inhaled poisons in the DMG and some obvious spells doesn't present any outstanding candidates for poison damage by suffocation. However, such an effect could be out there or added later.


1Typically 5e rules gloss over most aspects of real-world biochemistry. The 2e Spelljamming rules, in contrast, actually used the terms "oxygen" and "carbon dioxide" and treated carbon dioxide as a poison.

2Prior editions specified that green dragons breathe chlorine gas. As above, 5e has set aside the specifics of the gas and just calls it "poison".

Kirt
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    "Fresh air" = completely breathable, "foul air" = poison, "Air bubble" = forced "Fresh air", yet you claim that something which explicitly makes the air a character breathes non-poisonous ("completely breathable") is "ineffective" against airborne poisons? Please clarify your logic. – From Dec 20 '22 at 07:10
  • @From There are two kinds of poisons - (1) poisons that interfere with your ability to breathe, and (2) poisons that harm you but do not interfere with your breathing. Air bubble is effective against the first, but not the second. Foul air is the first kind. Cloudkill spells are the second. – Kirt Dec 20 '22 at 07:33
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    Perhaps so, but you heavily imply that Stinking Cloud, which does not have the explicit "works against creatures that don't need to breathe" description, is effective against someone protected by an Air Bubble. – From Dec 20 '22 at 07:51
  • @From Yes, since stinking cloud does not work by suffocation the poisonous gas (which by lore is mustard gas) would diffuse into the still-breathable air of the Air Bubble and have its normal effect. – Kirt Dec 20 '22 at 17:14
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    It feels wrong to have to go all the way to "how do those fictional poisons compare to real poisons, and do those real poisons suffocate or poison the body?" to be able to decide whether or not a magical spell can counter (often also magical) airborne poisons. Especially since 5e is not a physics simulator. But also because magic is... well, magic, that is a phenomenon unexplainable by real world logic. – Matthieu Dec 21 '22 at 09:11
  • @Matthieu My comments on real world poisons are meant to provide context for DMs who like such things and to reference the real-word analogies being made in 1e - they are handles to hang on to, to explain the ruling. But they are not at all necessary for my argument. "Poison" and "Suffocation" are rules things in 5e, divorced of any necessary connection to real world phenomena. Air Bubble protects against a very specific kind of poison, a gaseous one that both poisons and suffocates. There is no reason to believe it protects against any other kind of poison. – Kirt Dec 21 '22 at 14:27
  • Thanks for clarifying, I can see your point there. Reading through once more did make me notice something else I might be misunderstanding. The spell creates an area of "Fresh air", so an area that prevents the effects of "Foul air" and "Deadly air". However, while "Deadly air" does suffocate, "Foul air" only seems to poison, not suffocate. With that logic, the spell should protect both from poisonous (foul) and suffocating (deadly) gaseous compounds. Is that correct? – Matthieu Dec 21 '22 at 14:57
  • @Matthieu You might read it that way. I think the more parsimonious explanation is that one non-specified poison (which 2e calls carbon dioxide) causes the poisoned condition at low concentrations (foul air) and suffocation at high concentration (deadly air). – Kirt Dec 21 '22 at 20:28
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Yes it does

The globe is filled with fresh air that lasts until the spell ends.

“Filled” means there is no room for the poison. "... until the spell ends" means it's there for the duration.

Dale M
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    If you're arguing there's no room for the poison because the globe is "filled" with air, that would also imply there's no room for other stuff. Such an argument would also suggest that the character can't exhale, because there's no room for the character's exhaled breath to enter the globe. It might even suggest there's no room for the character's head. – user2357112 Dec 19 '22 at 07:56
  • This seems to be the right answer. You might want to reference the context of the spell, as brought up in Kirt's answer: "The Spelljammer rules, from which the Air Bubble spell comes, define fresh air as 'completely breathable', foul air as instantly imparting the poisoned condition without a save, and deadly air as unbreathable and causing suffocation. " This means the Air Bubble spell supplies you with "completely breathable" air until it ends, which would seem to exclude poison which would make the air "foul". – From Dec 20 '22 at 09:31
  • @speciesUnknown The RAW tag doesn't work that way. (1) it's been retired and no longer exists, (2) tags don't specify new information (unless it's the system tag). Anyway, this answer isn't providing a house rule, it's providing guidance on interpreting the rules; requesting this be specified as a house rule doesn't make sense. – doppelgreener Dec 21 '22 at 11:15
  • @doppelgreener I was unaware that the RAW tag had been retired. I also wish the spell description was written better. That said, even if the rules as written were totally irrelevant, I'm still not happy with this interpretation for several of the other reasons mentioned in comments – speciesUnknown Dec 21 '22 at 11:36
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No, it does not

Air Bubble in full states:

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears only around one of its heads (which is all the creature needs to avoid suffocation, assuming all its heads share same respiratory system.)

The way it is described, the spell creates an air environment that contains fresh air so you can avoid suffocation from having no breathable air. Poison gas could mix in, just as it could into normal fresh air. Liquids like water that could suffocate you are kept out.

Some poison gases even do not require you to breathe to deal damage. The game does not define how those work. Maybe it is via contact with the skin, in which case a small bubble around the head would not have any protective effect, even if it hedged out poisonous gas.

Nobody the Hobgoblin
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    By this logic, the spell would be practically useless. The minute you submerge, for instance, water would "seep in", potentially drowning you. If non-breathable material can seep in (poison is as unbreathable as water for practical purposes), in what specific circumstance, likely to be encountered by an adventurer, would this spell have any benefit, given this interpretation? – keithcurtis Dec 19 '22 at 03:48
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    @keithcurtis. A bubble sounds like it would hedge out liquid and names can be metaphorical only, but can contribute to interpretation if they are not contradicted by the feature text. An interpretation that would contradict being able to breathe and not suffocate directly contradicts both the name and text, so water as a liquid cannot enter the bubble. Maybe seep is not the right word though, would diffuse in be better? – Nobody the Hobgoblin Dec 19 '22 at 05:17
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    I think it comes down to how we define fresh air. To me fresh air doesn't have poison in it. No one goes out for a breath of fresh air and poison. I read the intent of the spell as "You have a bubble of fresh air for the duration". That would mean no poison. – keithcurtis Dec 19 '22 at 05:51
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    @GroodytheHobgoblin It is weirdly interpreted that this spell would allow one to breathe in wildspace and underwater, but that one could still hold that poison gas somehow circumvents this. This spell allows one to breathe in any environment. Poison gases and liquids that take affect by seeping through the skin would obviously not be affected. But the target wouldn't die from suffocation in a pool of acid under the effects of this spell. – JPicasso Dec 19 '22 at 19:49
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    @JPicasso Yes swimming in a pool of acid would not be healthy for other reasons but suffocation is not one of them with this spell. The thing is that most poisons don't suffocate you. You can breathe just fine, they poison you in other ways. It think keithcurtis is probably right though, it depends on how you define fresh air. – Nobody the Hobgoblin Dec 19 '22 at 19:57
  • To quote the current top answer on the definition of "fresh air"; "The Spelljammer rules, from which the Air Bubble spell comes, define fresh air as 'completely breathable', foul air as instantly imparting the poisoned condition without a save, and deadly air as unbreathable and causing suffocation." – From Dec 20 '22 at 08:41
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The term "fresh air" may suggests it does.

Edit: when writing this answer I didn't realize the there was and explicit definition for "fresh air", which is, in full:

Fresh air is completely breathable

I'm leaving this up for posterity.


In 5e, words generally retain their definitions "in idiomatic English" unless explicitly redefined elsewhere in the rules. So looking up common definitions for idioms is often helpful when looking for clarification. (In many cases, the "air" in "fresh air" is purely metaphorical, so we'll just look at examples where it isn't)

Longman Dictionary of Contemporary English Online:

air from outside, especially clean air

MacMillan Dictionary

the air outside that is pleasant to breathe

Collins Dictionary

You can describe the air outside as fresh air, especially when you mean that it is good for you because it does not contain dirt or dangerous substances.

Wiktionary

The natural, clean air from outside, as opposed to the relatively stuffy air inside.

Note that, in contrast to several answers here suggesting that "fresh air" is merely "breathable", every one of these specifically refers to air that is clean, pleasant, or in one case free from dangerous substances. All of those suggest that a bubble filled with fresh air would also be free of poisons, or else it would no longer be "fresh air". As the fresh air explicitly lasts for the spell's duration, the air should remain clean and safe for the full duration.

Dragonfang
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From an engineer's point of view:

Yes, it should always magically provide unpoisonous air.

The problem: If air bubble would be air tight, which would allow for breathing outside of a space ship or underwater, the oxygen concentration in the air bubble would decrease constantly due to our breathing. Depending on the volume of the air bubble this should be not a common problem within the spell duration: If it was a rather small bubble with a volume of 5 liters, the oxygen concentration would drop within 11 minutes to a level that would not allow for further breathing.

But the more severe effect of an air tight bubble would be the raising carbon dioxide concentration (product of our own breathing). This is commonly referred to as non-toxic, but it isn't! Higher concentration influences our breathing system, and there are also side effects like headaches and so on. Problematic carbon dioxide levels would be reached (in said 5 liter bubble) after 4 minutes already. Since the spell description do not mention this upper limit, I would conclude, that the magic always provides breathable, fresh air.

If you decide, that the air bubble is significantly larger, this conclusion is obviously not evident :-)

Glorfindel
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Flynxer
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