I recently created a Mercy Monk with a Field Medic background/career, though the more I thought about what his job would entail, the more I started to wonder about the mechanics of long-rest healing in D&D and how that would influence so many aspects of the world.
For instance, if all it took to recover from broken bones, gaping wounds, and being on the verge of death was nothing more than a good night's sleep and a single HP, then the people would become bolder and structure their lives and wars around making the most of all but their last Hit Point. They would lack the healthy fear we have as humans that becomes the foundation of our survival instincts, and would no longer be intimidated at the threat of violence. Rather than focusing the base potion on regaining as much vitality as possible, they would most likely focus their studies on sedative and trying to cheat how many hours rest one would need to be right as rain again.
However, I noticed that this is not actually the case. There are many healing spells available to plenty of classes and only a couple of spells to put one to sleep. Taking a dagger to a villager's throat can bolster your Intimidation/Persuation as the person threatened and their friends would all have that healthy fear that's adverse to losing even a single HP if at all possible. And more importantly is that we have Healer's Kits that are designed with splints and gauses that would otherwise prevent the further loss of your health...
Now I do admit that I could be thinking way too hard on this contradiction, but without finding a definite answer in the PHB or on this site, I thought it would be best to ask outright if the ability to heal using a long rest is something unique to adventurers, or if the whole concept of medicine follows a different mindset than ours (in real life)?