Context
There are potentially conflicting rules about ending the prone condition. I have encountered arguments holding a general assumption that the rules specify, a creature must spend half of its movement to stand up and counter the prone condition. But, I haven’t found any rules to corroborate this assumption.
The prone condition says:
A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
And the combat rules for prone say:
To move while prone, you must crawl or use magic such as teleportation.
But, both of these rules address movement, and not ending the condition per se.
Additionally, the Condition Rules exemplify
the prone condition is countered by standing up
Importantly, all of these rules say that standing up does end the condition, but none of them assert that the act of standing is strictly necessary to end the condition.
Ending the prone condition
I have not found any rules that clarify if a prone, flying creature can actually move, but it seems generally accepted that "crawling" can have different flavors in different media. And, teleportation might allow you to end the prone condition.
The research I’ve done suggests that there are few other scenarios that allow you to end the prone condition.
- Uncontroversially, a creature may spend half of it's movement to stand and counter the condition
You can drop prone without using any of your speed. Standing up takes more effort; doing so costs an amount of Movement equal to half your speed.
- RAI, a creature may be subject to the prone condition unless it is
and
If it's physically impossible for you to be prone, you're not subject to the prone condition.
So, being affixed to chains on a wall or otherwise forcing a creature out of prone with grapple counters the condition.
- RAW falling without taking damage seems to counter the prone condition:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, The creature lands prone, unless it avoids taking damage from the fall.
- A Creature may counter the prone condition by flying as if it were standing
A falling creature
can halt the fall on its turn by spending half its flying speed to counter the prone condition (as if it were standing up in midair). (XGtE)
(The subjunctive here clearly indicating that the flyer does not actually stand)
Inquiry
Tempestuous Magic
allows you to fly up to 10 feet...
Without technically granting a flying speed or adding to your total movement. So, it appears to qualify as legal, prone movement (at least in combat). Because the combat rules specify:
To move while prone, you must crawl or use magic such as teleportation.
(Notably, it does not say "teleportation magic".)
So, does gaining magical flight from features like Tempestuous Magic qualify as "magic such as teleportation" and enable you to end the prone condition? Or can you simply use the 10 ft of to use this trick.