Lots of answers talk about characters movement speeds. I can't find any useful list of ways to increase travel pace.
I know of the 6th level Totem Warrior Barbarian’s Elk Feature, and Ranger's Natural Explorer Feature.
Are there any others?
Lots of answers talk about characters movement speeds. I can't find any useful list of ways to increase travel pace.
I know of the 6th level Totem Warrior Barbarian’s Elk Feature, and Ranger's Natural Explorer Feature.
Are there any others?
Chapter 8 of the Dungeon Master's Guide provides an answer under the Exploration section titled Special Travel Pace:
When a creature is traveling with a flying speed or with a speed granted by magic, an engine, or a natural force (such as wind or a water current), translate that speed into travel rates using the following rules:
- In 1 minute, you can move a number of feet equal to your speed times 10.
- In 1 hour, you can move a number of miles equal to your speed divided by 10.
- For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours).
- For a fast pace, increase the rate of travel by one-third.
- For a slow pace, multiply the rate by two-thirds.
Any feature that fits this criteria would also affect your travel pace. Examples provided in the same section include spells such as Phantom Steed and Wind Walk, magical items such as a Carpet of Flying, and vehicles such as a sailboat or steam engine. Where applicable, factors such as wind speed or water currents could also increase travel speed, though these are unlikely to be under consistent player control.
Aside from the options fitting the DMG criteria, the Marine background from Ghosts of Saltmarsh provides the Feature: Steady which allows you to "move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march".
Keep in mind. Increasing a character's speed allows them to travel faster on foot, but without splitting the party, it doesn't help the entire party.