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The description of the find steed spell says (emphasis added):

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

What does "fight[ing] as a seamless unit" mean?

There's no fluff text, right? Perhaps it is just introductory to the following sentence about a spell affecting both rider and steed. That seems to relegate it to fluff text, though, if the sentence could be omitted without changing the meaning. I'm not sure there's a RAW answer, at least I can't find a specific one.

If there's no RAW specific meaning, and it isn't fluff text, what's a reasonable interpretation of this line?

V2Blast
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Jack
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3 Answers3

10

I give advantage on riding related Animal Handling checks.

This portion of the spell description was pointed out to me by the paladin in one of my games. She wanted to leap over a smallish stream mid-combat, so I called for a Wisdom (Animal Handling) check, based on the Player’s Handbook description of Animal Handling:

When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.

After I asked for the check, she quickly asked for advantage, quoting the “fight as a seamless unit” portion of the spell description. I thought about it for a moment and have stuck with the ruling ever sense. To me, it makes perfect sense that being able to communicate telepathically with your faithful and intelligent mount should have some advantage over riding a stupid beast.

Thomas Markov
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5

The Mount can be counted as independent and expected to do as you wish.

The PHB, page 198, says the following about mounted combat:

While you’re mounted, you have two options. You can either control the mount or allow it to act independently… An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions it can take.

What this means is that your mount can attack on its turn in combat, whereas a typical controlled mount can only dash, disengage, or dodge.

TheDragonOfFlame
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    How do you get from "fighting as as seemless unit" to an independent mount. And does that mean Find Greater Steed ISN'T an independent mount? – Jack Apr 15 '22 at 04:20
5

It means exactly what the spell says

So it's apparently well-accepted that "5e has no flavour text". Fine; I'm not personally sure that's actually true, but let's assume it is. Every part of that spell text is meaningful in that none of it describes something that isn't actually happening in the game. You definitely have an "instinctive bond" with your mount and can fight with it as a "seamless unit". What does that mean?

Let's look at another example. Here's the paladin's Divine Sense ability:

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. [...]

Here's an excerpt from twitter showing us what the author of the rules has to say about how to read them, in the context of interpreting the paladin's Divine Sense ability:

Beats @Beats_Alive · Apr 30, 2018
Morning @JeremyECrawford! My group's Paladin seems to think he can Divine Sense someone's alignment and whether or not an item is cursed. From what I understand, the first sentence is meant as flavor text. Could I get clarification?

Jeremy Crawford @JeremyECrawford · Apr 30, 2018
Divine Sense doesn't detect alignment or curses. The feature's text explains what it means by strong evil and good: fiends, undead, celestials, desecration, and consecration. #DnD

dandanfielding @DMdandanfieldng · Apr 30, 2018
So the first line is flavor text, then? There are people who insist every word in the rules have mechanical impact while others state that some, like the first line of Divine Sense, are just flavor with the "crunch" following after.

Jeremy Crawford @JeremyECrawford · Apr 30, 2018
In any piece of writing, context matters. If a rule has multiple sentences, they're meant to be read together. For example, the first sentence of Divine Sense is meant to be read with the rest of the feature's sentences, which explain that first sentence. #DnD

Here Jeremy Crawford explains that often, the rules are written such that one sentence may say a thing and then the following sentences explain what that first sentence meant, providing context and clarification. Divine Sense says a thing that is vague - paladins can sense strong evil and powerful good - and then immediately explains what it actually means when it says that. The fact that the ability is actually more restricted in scope doesn't make the first sentence not true (i.e. "flavour text"); paladins can detect certain kinds of evil and good.

This is the exact same sort of text as in find steed.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

You have an instinctive bond with your mount that allows you to fight as a seamless unit. What does fighting as a seamless unit mean, in this context? It means that you can affect yourself and your mount with certain spells as if you were a single person, both enjoying the benefit of a spell that normally would only affect you as an individual; one might almost say the spell observes no seam between you and your mount.

This isn't a circumstance where the rules say a vague thing and then don't explain it and we have to figure out what it means; this is a circumstance where the text immediately explains itself. You are not meant to try and infer some kind of extra benefit beyond what the spell itself explains about how it works.

Carcer
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  • So, what you've said is what I actually think. "Seamless unit" is referring to a spell targeting only you can target the mount, and nothing else. But here's my next burn. FGS also has the same mechanics, a spell targeting only you can target the mount also, but lacks the "seamless unit" phrase. I really think they didn't reconcile these two spells very well. – Jack Apr 16 '22 at 09:49
  • @Jack: it might be helpful to regard the first sentence as an introduction or even mnemonic, which the authors have provided to assist with understanding the spell. Their failure to provide the exact same assistance for every rule with that effect doesn't mean the rules are inconsistent. But I realise that is not the spirit in which D&D should be played: rather it is an intensive rules-interpretation game, which you win by proving the authors made a mistake, and any RPG sessions involved are an accidental by-product of the system ;-) – Steve Jessop Apr 16 '22 at 16:19
  • However, that said, I still think such aids are in fact fluff, just not in the "bad" sense that caused the original war on fluff. For Divine Sense it makes absolutely no mechanical difference whether evil is an odor, and good a noise, or the other way around, or whatever. Does anybody rule that Paladins who don't have ears cannot detect good, since they cannot detect "music in their ears", but can still detect evil? – Steve Jessop Apr 16 '22 at 16:22
  • If not then it's fluff. It might be true fluff that helps players and GMs tell stories around the rules. But if you rule that Paladins who, through birth or misadventure never had hears or are no longer physically connected to them, can detect good anyway, as some other equivalent synaesthetic phenomenon, then the stuff about music is fluff all the same. – Steve Jessop Apr 16 '22 at 16:26
  • And having also said that: if they wanted "seamless unit" to merely be a preamble/motivation of the spell targeting rule, then the correct punctuation to use is a colon, not a full stop. It's only the fact that "seamless unit" has no defined mechanics meaning, whereas "mount" does, that allows us to deduce that the two sentences are related, rather than being a list of three separate effects (serves as a mount, seamless unit, spell target). So if the the goal is to criticise a Hasbro employee, don't let me stop you! – Steve Jessop Apr 16 '22 at 16:40
  • The problematic fluff is the hundreds of thousands of words of RPG rules out there, where the fluff directly contradicts the mechanics to the extent of being a flagrant bait and switch. I won't cite examples, but we all know the kind of thing where "you become an unstoppable whirlwind of blades, destroying everything in your path" turns out to mean "+1 to hit and damage" or something. The kind of fluff in these descriptions is a serving suggestion, just to give you some possible visuals where applicable. Clearly it also inspires some people to add more effects to the spell as house rules. – Steve Jessop Apr 16 '22 at 16:44
  • Which of course is their right, if they value honoring the spirit of a magic pony friend over the no-doubt-meticulously-balanced rule of law. Then they can interpret "seamless unit" as a separate effect, with no defined meaning anywhere in the rules but which they can take to mean whatever they personally think those English words should imply. Or, as we used to call it, "fluff". And yeah, if Greater Steed lacks the same fluff they might be in trouble, or they can just house rule it again as if it did. – Steve Jessop Apr 16 '22 at 16:50
  • @Steve:

    "LIKE a noxious odor", "LIKE heavenly music". Similes, not fluff. To suggest otherwise smacks of the Yubnub Heresy, which, as everyone knows, led to decades of war and mass extinction.

    – Jack Apr 16 '22 at 17:25
  • You may misunderstand my intent (tbh, I didn't say). I'm a 14th level conjuration wizard, and an adventuring librarian. One of these days, if I live (librarian is a dangerous profession), I will have wish. I want more dragons in my life -- the kind that like me for me, not the kind that like me for a snack. Too many of those. Sure, I could just befriend a dragon, but as an arcanist and a researcher, I like to explore options with which I am, as they say, adept. To that end I spend some of my many hours of arcane research determining how to best get a dragon. This is one avenue. – Jack Apr 16 '22 at 17:26
  • Ours is a collaborative game, meaning, it is built from RAW, but deviates at times significantly, but in ways that make it fun for our table. Starting from RAW I find ways to achieve my goals and present them to the GM. They give me that GM look and either shrug and say, "sure", or "that's a HARD no." Unfortunately FS and GFS really aren't going to get me where I want to go, but it was worthwhile looking. Anyone can break the rules, but, candidly, I wish to break them and subvert them in my quest for ultimate knowledge (all for the greater good, of course). – Jack Apr 16 '22 at 17:26
  • While we may be both great wits, I don't think anyone can accuse us of brevity, although your commentary on Yubnub was value per letter, the best comment I ever read. – Jack Apr 16 '22 at 17:27
  • @Jack Yeah, I mean seriously from the POV of game design, any text that doesn't describe precise mechanical effects can be called "fluff" by those who want the rules to state mechanics clearly and unambiguously. D&D by saying "there is no fluff" all but requires the DM to make rules interpretations from stuff that I'm pretty sure was put there in order to add, let us say, flavour to the description of the game world. The trouble is, arrant outright "bad fluff" that flat contradicts the mechanics is put there for precisely the same reason, but by people who care less about mechanics. – Steve Jessop Apr 26 '22 at 00:00