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I'm planning on running Mouse Guard 1e in a play by chat environment without extra channels or private rooms.

Part of conflict resolution (at least what I can remember, I can't find my rule book atm) is each conflict team secretly picking their actions:

In conflicts, each side divides into teams which secretly choose sets of three actions which get resolved against one another each round.

However if the players need to secretly choose three actions, how do I adjudicate this in play by chat?

In person I'd write mine down on paper, and ask the players to do the same.

AncientSwordRage
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3 Answers3

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Use an online collaboration tool.

A common tool in the Agile programming methodology is anonymous collaborative assessment of task effort, often called "sprint poker" or "pointing poker". This involves simultaneous selection and reveal of a face-down card.

Many online tools exist to facilitate this activity, and because different teams have different requirements, the 'poker decks' can be very customizable. Your playgroup should be supported easily enough by one of these tools without going for a full-paid version.

I can personally report I was able to set up the three-actions-at-a-time structure in parabol's pointing poker engine, but many alternative online implementations of the activity are available, including on Fog Creek's own trello.

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Glazius
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Send it in rot13

Send the messages with online encryption. You can use rot13 or any of a variety of similar encryption services. They can share what they are using to you before, or you can just use rot13 and trust people not to convert it back.

For example they could send this.

Nggnpx gur zbhfrf naq rng gurz

Which means this. You may need to send variant messages, like don't attack the mouses, defend them to help ensure they can't crack your messages.

Attack the mouses and eat them

If you don't trust them at all, you can use an encryption service that uses a password like this.

Nepene Nep
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It’s a lot easier if everyone trusts each other. Each side’s selected actions are secret for at most a few minutes while the conflict is resolved. Also, you want each side to commit to their three actions but reveal them one at a time as the interactions are resolved.

Even for an in-person game, as GM I’ll write down my actions, but I don’t think anyone has ever checked.

While I have not played Mouse Guard over chat, I have for Burning Wheel, which has several similar hidden action mechanics, and I have facilitated and demoed Mouse Guard a fair bit.

okeefe
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