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The hozu are a race of humanoid monkeys who live in dense forests and jungles of high elevation. They're a resourceful and cunning folk who lack a concept of fair play and have developed ways and techniques of dirty fighting. They live in large family groups, ruled over by a war leader and a great sage.

This is a very rough first draft. The abilities are meant to convey their tricky, dirty fighting and they're suppose to be good monks. I know there probably are some balance concerns, but I hope some of you will be able to specifically pinpoint them.

  • Ability Score Increase. Your Dexterity score increases by 2 and either your Strength or Wisdom scores increase by 1.
  • Size. Hozu stand between 5 and 6 feet. Your size is medium.
  • Speed. Your walking speed is 30 feet.
  • Creature Type. Your creature type is humanoid.
  • Nimble Dodge. If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
  • Monkey Grip. You can use Dexterity in place of Strength for any checks made to shove or grapple.
  • Tricky Fist. Your unarmed strikes deal 1d4 bludgeoning, piercing or slashing damage and can use Dexterity for both attack rolls and damage rolls.
  • Trip and Bash. Once per turn when you hit a creature with an unarmed strike, you can Shove that creature as part of the attack. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
  • Agile Climber. You have a climbing speed equal to your walking speed.
  • Languages. You can speak, read and write Common and Simian.

Is this homebrew race overpowered?

V2Blast
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Alex Sash
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  • How does the Trip and Bash work - can you elaborate does it require an Action, Bonus action or Reaction? Is it a replacement for a regular melee attack or in addition to it such as a Fighter's action surge feature? – Senmurv Mar 25 '22 at 09:24
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    Also, are you meaning the race to be a good fit for a Monk? Or is that just incidental? :) – Senmurv Mar 25 '22 at 09:25
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    Trip and Bash is a part of the attack. They're very much meant to be great monks, yeah ! @Senmurv – Alex Sash Mar 25 '22 at 09:34
  • What hole are you trying to fill with this race. What is the goal that you are trying to achieve by bringing this into the game? Is there something that you felt was missing, that needed something like this. – NotArch Mar 25 '22 at 12:36
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  • There are many, many beastfolk races that are officially in game rn, but no monkeys and I think that it'd be cool to have one 2. There's many races geared towards specific classes (half-orc barbarian and fighter, wood elves as rangers, winged characters and bows etc) but there are not that many that synergise well with monks, besides increasing unarmed damage a little.
  • – Alex Sash Mar 25 '22 at 13:07
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    Just as an editing note, I'd cut "in any direction that isn't blocked" from that dodge ability. Just "move 5 feet" is sufficient to apply the standard movement rules. The way it's written makes it sound like there's something unusual about that movement. Unless you mean to say this is different than just moving 5 feet without provoking, in which case I think it needs to be clear about the difference. – Darth Pseudonym Mar 25 '22 at 14:10
  • @AlexSash Ok, I get it. Trip and Bash is an optional feature you can add once you have successfully landed an unarmed strike. Following the flavour of your race, maybe it should indicate that for the Shove you can use STR or DEX for your check (as opposed to just STR). +1 :) – Senmurv Mar 25 '22 at 16:48
  • @Senmurv That's already covered by the Monkey Grip feature, isn't it? – John Montgomery Mar 25 '22 at 18:58
  • @JohnMontgomery Yes, indeed. Thanks for pointing it out. I missed it. – Senmurv Mar 25 '22 at 19:17